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CIG
2005
2009
2013
2018
2005
2018
Keyphrases
Publications
2018
Philip Rodgers
,
John Levine
,
Damien Anderson
Ensemble Decision Making in Real-Time Games.
CIG
(2018)
Alexander Dockhorn
,
Daan Apeldoorn
Forward Model Approximation for General Video Game Learning.
CIG
(2018)
Frank G. Glavin
,
Michael G. Madden
Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning.
CIG
(2018)
Zhengxing Chen
,
Christopher Amato
,
Truong-Huy D. Nguyen
,
Seth Cooper
,
Yizhou Sun
,
Magy Seif El-Nasr
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games.
CIG
(2018)
Jichen Zhu
,
Antonios Liapis
,
Sebastian Risi
,
Rafael Bidarra
,
G. Michael Youngblood
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation.
CIG
(2018)
Samuel Mascarenhas
,
Manuel Guimarães
,
Rui Prada
,
João Dias
,
Pedro Alexandre Santos
,
Kam Star
,
Ben Hirsh
,
Ellis Spice
,
Rob Kommeren
A Virtual Agent Toolkit for Serious Games Developers.
CIG
(2018)
Stefan Freyr Gudmundsson
,
Philipp Eisen
,
Erik Poromaa
,
Alex Nodet
,
Sami Purmonen
,
Bartlomiej Kozakowski
,
Richard Meurling
,
Lele Cao
Human-Like Playtesting with Deep Learning.
CIG
(2018)
Shanchuan Wan
,
Tomoyuki Kaneko
Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks.
CIG
(2018)
Niels Justesen
,
Sebastian Risi
Automated Curriculum Learning by Rewarding Temporally Rare Events.
CIG
(2018)
Kun Shao
,
Dongbin Zhao
,
Nannan Li
,
Yuanheng Zhu
Learning Battles in ViZDoom via Deep Reinforcement Learning.
CIG
(2018)
Anderson R. Tavares
,
Luiz Chaimowicz
Tabular Reinforcement Learning in Real-Time Strategy Games via Options.
CIG
(2018)
Jakub Kowalski
,
Radoslaw Miernik
,
Piotr Pytlik
,
Maciej Pawlikowski
,
Krzysztof Piecuch
,
Jakub Sekowski
Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps.
CIG
(2018)
Martin L. M. Rooijackers
,
Mark H. M. Winands
Wall Building in the Game of StarCraft with Terrain Considerations.
CIG
(2018)
Michael Cook
,
Simon Colton
,
Azalea Raad
Inferring Design Constraints From Game Ruleset Analysis.
CIG
(2018)
Rahul Dubey
,
Joseph Ghantous
,
Sushil J. Louis
,
Siming Liu
Evolutionary Multi-objective Optimization of Real-Time Strategy Micro.
CIG
(2018)
Myat Aung
,
Valerio Bonometti
,
Anders Drachen
,
Peter I. Cowling
,
Athanasios Vasileios Kokkinakis
,
C. Yoder
,
Alex R. Wade
Predicting Skill Learning in a Large, Longitudinal MOBA Dataset.
CIG
(2018)
Luiz Bernardo Martins Kummer
,
Júlio César Nievola
,
Emerson Cabrera Paraiso
Applying Commitment to Churn and Remaining Players Lifetime Prediction.
CIG
(2018)
Pavan Kantharaju
,
Santiago Ontañón
,
Christopher W. Geib
μCCG, a CCG-based Game-Playing Agent for μRTS.
CIG
(2018)
Rodrigo Canaan
,
Haotian Shen
,
Ruben Rodriguez Torrado
,
Julian Togelius
,
Andy Nealen
,
Stefan Menzel
Evolving Agents for the Hanabi 2018 CIG Competition.
CIG
(2018)
Sam Ganzfried
,
Qingyun Sun
Bayesian Opponent Exploitation in Imperfect-Information Games.
CIG
(2018)
Christoph Salge
,
Christian Guckelsberger
,
Rodrigo Canaan
,
Tobias Mahlmann
Accelerating Empowerment Computation with UCT Tree Search.
CIG
(2018)
Anders Harboell Christiansen
,
Bo Friis Nielsen
,
Emil Gensby
Multi-Parameterised Matchmaking: A Framework.
CIG
(2018)
Michael Nixon
,
Steve DiPaola
,
Ulysses Bernardet
An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans.
CIG
(2018)
Oleksandra Keehl
,
Adam M. Smith
Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games.
CIG
(2018)
Raluca D. Gaina
,
Simon M. Lucas
,
Diego Pérez-Liébana
General Win Prediction from Agent Experience.
CIG
(2018)
Vadim Bulitko
,
Kacy Doucet
Anxious Learning in Real-Time Heuristic Search.
CIG
(2018)
Ivan Bravi
,
Diego Perez Liebana
,
Simon M. Lucas
,
Jialin Liu
Shallow Decision-Making Analysis in General Video Game Playing.
CIG
(2018)
Christian Guckelsberger
,
Christoph Salge
,
Julian Togelius
New And Surprising Ways to Be Mean.
CIG
(2018)
Chrysoula Varia
,
Georgios Tsatiris
,
Kostas Karpouzis
,
Stefanos D. Kollias
A Refined 3D Dataset for the Analysis of Player Actions in Exertion Games.
CIG
(2018)
Simon M. Lucas
Game AI Research with Fast Planet Wars Variants.
CIG
(2018)
Mike Preuss
,
Thomas Pfeiffer
,
Vanessa Volz
,
Nicolas Pflanzl
Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement.
CIG
(2018)
Devon Sigurdson
,
Vadim Bulitko
,
William Yeoh
,
Carlos Hernández
,
Sven Koenig
Multi-Agent Pathfinding with Real-Time Heuristic Search.
CIG
(2018)
Jakub Kowalski
,
Andrzej Kisielewicz
Regular Language Inference for Learning Rules of Simplified Boardgames.
CIG
(2018)
William Woof
,
Ke Chen
Learning to Play General Video-Games via an Object Embedding Network.
CIG
(2018)
Hendrik Baier
,
Peter I. Cowling
Evolutionary MCTS for Multi-Action Adversarial Games.
CIG
(2018)
Maciej Swiechowski
,
Tomasz Tajmajer
,
Andrzej Janusz
Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithms.
CIG
(2018)
Jack Harmer
,
Linus Gisslén
,
Jorge del Val
,
Henrik Holst
,
Joakim Bergdahl
,
Tom Olsson
,
Kristoffer Sjöö
,
Magnus Nordin
Imitation Learning with Concurrent Actions in 3D Games.
CIG
(2018)
Chrysanthi Tziortzioti
,
Irene Mavrommati
,
Georgios Mylonas
,
Andrea Vitaletti
,
Ioannis Chatzigiannakis
Scenarios for Educational and Game Activities using Internet of Things Data.
CIG
(2018)
Sandra Kaczmarek
,
Sintija Petrovica
Promotion of Learning Motivation through Individualization of Learner-Game Interaction.
CIG
(2018)
Rodrigo Canaan
,
Stefan Menzel
,
Julian Togelius
,
Andy Nealen
Towards Game-based Metrics for Computational Co-Creativity.
CIG
(2018)
Paul Bertens
,
Anna Guitart
,
Pei Pei Chen
,
Africa Perianez
A Machine-Learning Item Recommendation System for Video Games.
CIG
(2018)
2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018
CIG
(2018)
Pavlos Kosmides
,
Konstantinos P. Demestichas
,
Evgenia F. Adamopoulou
,
Nikos Koutsouris
,
Yannis Oikonomidis
,
Vanessa De Luca
InLife: Combining Real Life with Serious Games using IoT.
CIG
(2018)
Garrison W. Greenwood
,
Hussein A. Abbass
,
Eleni Petraki
A Critical Analysis of Punishment in Public Goods Games.
CIG
(2018)
Daniel A. Ashlock
,
Eun-Youn Kim
,
Diego Pérez-Liébana
Toward General Mathematical Game Playing Agents.
CIG
(2018)
Bryan S. Weber
Standard Economic Models in Nonstandard Settings - StarCraft: Brood War.
CIG
(2018)
Cameron Browne
Modern Techniques for Ancient Games.
CIG
(2018)
Maria Cutumisu
The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game.
CIG
(2018)
Cristina Guerrero-Romero
,
Simon M. Lucas
,
Diego Pérez-Liébana
Using a Team of General AI Algorithms to Assist Game Design and Testing.
CIG
(2018)
Mohammed Salem
,
Antonio Miguel Mora
,
Juan Julián Merelo Guervós
The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators.
CIG
(2018)