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Linus Gisslén
Publication Activity (10 Years)
Years Active: 2011-2024
Publications (10 Years): 26
Top Topics
Reinforcement Learning
Convolutional Neural Networks
Technical Challenges
Quest Atlantis
Top Venues
CoRR
CoG
EISIC
SMC
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Publications
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Alessandro Sestini
,
Linus Gisslén
,
Joakim Bergdahl
,
Konrad Tollmar
,
Andrew D. Bagdanov
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories.
IEEE Trans. Games
16 (1) (2024)
Derek Yadgaroff
,
Alessandro Sestini
,
Konrad Tollmar
,
Ayça Özçelikkale
,
Linus Gisslén
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning.
CEC
(2024)
Joakim Bergdahl
,
Alessandro Sestini
,
Linus Gisslén
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games.
CoRR
(2024)
Leonardo Marini
,
Linus Gisslén
,
Alessandro Sestini
Leveraging Large Language Models for Efficient Failure Analysis in Game Development.
CoRR
(2024)
Carlos García Ling
,
Konrad Tollmar
,
Linus Gisslén
Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games.
CoRR
(2024)
Alessandro Sestini
,
Joakim Bergdahl
,
Konrad Tollmar
,
Andrew D. Bagdanov
,
Linus Gisslén
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning.
CoG
(2023)
Jonas Gillberg
,
Joakim Bergdahl
,
Alessandro Sestini
,
Andrew Eakins
,
Linus Gisslén
Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games.
CoRR
(2023)
William Ahlberg
,
Alessandro Sestini
,
Konrad Tollmar
,
Linus Gisslén
Generating Personas for Games with Multimodal Adversarial Imitation Learning.
CoG
(2023)
Derek Yadgaroff
,
Alessandro Sestini
,
Konrad Tollmar
,
Linus Gisslén
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning.
CoRR
(2023)
William Ahlberg
,
Alessandro Sestini
,
Konrad Tollmar
,
Linus Gisslén
Generating Personas for Games with Multimodal Adversarial Imitation Learning.
CoRR
(2023)
Jonas Gillberg
,
Joakim Bergdahl
,
Alessandro Sestini
,
Andrew Eakins
,
Linus Gisslén
Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games.
CoG
(2023)
Alessandro Sestini
,
Joakim Bergdahl
,
Konrad Tollmar
,
Andrew D. Bagdanov
,
Linus Gisslén
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning.
CoRR
(2022)
Matilda Tamm
,
Olivia Shamon
,
Hector Anadon Leon
,
Konrad Tollmar
,
Linus Gisslén
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning.
CoRR
(2022)
Matilda Tamm
,
Olivia Shamon
,
Hector Anadon Leon
,
Konrad Tollmar
,
Linus Gisslén
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning.
CoG
(2022)
Alessandro Sestini
,
Linus Gisslén
,
Joakim Bergdahl
,
Konrad Tollmar
,
Andrew D. Bagdanov
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories.
CoRR
(2022)
Linus Gisslén
,
Andy Eakins
,
Camilo Gordillo
,
Joakim Bergdahl
,
Konrad Tollmar
Adversarial Reinforcement Learning for Procedural Content Generation.
CoRR
(2021)
Linus Gisslén
,
Andy Eakins
,
Camilo Gordillo
,
Joakim Bergdahl
,
Konrad Tollmar
Adversarial Reinforcement Learning for Procedural Content Generation.
CoG
(2021)
Camilo Gordillo
,
Joakim Bergdahl
,
Konrad Tollmar
,
Linus Gisslén
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents.
CoRR
(2021)
Camilo Gordillo
,
Joakim Bergdahl
,
Konrad Tollmar
,
Linus Gisslén
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents.
CoG
(2021)
Joakim Bergdahl
,
Camilo Gordillo
,
Konrad Tollmar
,
Linus Gisslén
Augmenting Automated Game Testing with Deep Reinforcement Learning.
CoRR
(2021)
Carlos García Ling
,
Konrad Tollmar
,
Linus Gisslén
Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games.
AIIDE
(2020)
Joakim Bergdahl
,
Camilo Gordillo
,
Konrad Tollmar
,
Linus Gisslén
Augmenting Automated Game Testing with Deep Reinforcement Learning.
CoG
(2020)
Jack Harmer
,
Linus Gisslén
,
Henrik Holst
,
Joakim Bergdahl
,
Tom Olsson
,
Kristoffer Sjöö
,
Magnus Nordin
Imitation Learning with Concurrent Actions in 3D Games.
CoRR
(2018)
Jack Harmer
,
Linus Gisslén
,
Jorge del Val
,
Henrik Holst
,
Joakim Bergdahl
,
Tom Olsson
,
Kristoffer Sjöö
,
Magnus Nordin
Imitation Learning with Concurrent Actions in 3D Games.
CIG
(2018)
Babak Toghiani-Rizi
,
Farzad Kamrani
,
Linus J. Luotsinen
,
Linus Gisslén
Evaluating deep reinforcement learning for computer generated forces in ground combat simulation.
SMC
(2017)
Linus Gisslén
,
Andreas Horndahl
A Quantitative Approach to Risk and Cost Assessment in Supply Chain Management.
EISIC
(2016)
Linus Gisslén
,
Anders Törne
A Semantic Approach to Information Management and Decision Support: An Application to Humanitarian Demining Operations.
EISIC
(2015)
Andreas Horndahl
,
Linus Gisslén
Dynamic and Context Aware Reporting of Observations from the Field for Situation Assessment in Crisis Situation: An Integrated System for Information-Gathering and Sense-Making.
ISCRAM-med
(2015)
Linus Gisslén
,
Mark B. Ring
,
Matthew D. Luciw
,
Jürgen Schmidhuber
Modular Value Iteration through Regional Decomposition.
AGI
(2012)
Linus Gisslén
,
Matthew D. Luciw
,
Vincent Graziano
,
Jürgen Schmidhuber
Sequential Constant Size Compressors for Reinforcement Learning.
AGI
(2011)