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IEEE Trans. Games
2018
2020
2021
2023
2018
2023
Keyphrases
Publications
volume 15, number 2, 2023
Juan Agustín Hitar-García
,
Laura Morán-Fernández
,
Verónica Bolón-Canedo
Machine Learning Methods for Predicting League of Legends Game Outcome.
IEEE Trans. Games
15 (2) (2023)
Jialin Wang
,
Hai-Ning Liang
,
Diego Monteiro
,
Wenge Xu
,
Jimin Xiao
Real-Time Prediction of Simulator Sickness in Virtual Reality Games.
IEEE Trans. Games
15 (2) (2023)
Federico Héctor Archuby
,
Cecilia Verónica Sanz
,
Cristina Manresa-Yee
DIJS: Methodology for the Design and Development of Digital Educational Serious Games.
IEEE Trans. Games
15 (2) (2023)
Jianrong Tao
,
Yu Xiong
,
Shiwei Zhao
,
Runze Wu
,
Xudong Shen
,
Tangjie Lyu
,
Changjie Fan
,
Zhipeng Hu
,
Sha Zhao
,
Gang Pan
Explainable AI for Cheating Detection and Churn Prediction in Online Games.
IEEE Trans. Games
15 (2) (2023)
Chinenye Ndulue
,
Rita Orji
Games for Change - A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change.
IEEE Trans. Games
15 (2) (2023)
Rodrigo Canaan
,
Xianbo Gao
,
Julian Togelius
,
Andy Nealen
,
Stefan Menzel
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi.
IEEE Trans. Games
15 (2) (2023)
Chengpeng Hu
,
Ziqi Wang
,
Tianye Shu
,
Hao Tong
,
Julian Togelius
,
Xin Yao
,
Jialin Liu
Reinforcement Learning With Dual-Observation for General Video Game Playing.
IEEE Trans. Games
15 (2) (2023)
Johannes Pfau
,
Antonios Liapis
,
Georgios N. Yannakakis
,
Rainer Malaka
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling.
IEEE Trans. Games
15 (2) (2023)
Zelong Yang
,
Yan Wang
,
Piji Li
,
Shaobin Lin
,
Shuming Shi
,
Shao-Lun Huang
,
Wei Bi
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation.
IEEE Trans. Games
15 (2) (2023)
Ivan Laryushin
Advanced Lanchester Combat Model for Inhomogeneous Armies in RTS Games.
IEEE Trans. Games
15 (2) (2023)
Adrian de Wynter
Turing Completeness and Sid Meier's Civilization.
IEEE Trans. Games
15 (2) (2023)
Jose Barambones
,
Juan Cano-Benito
,
Ismael Sánchez-Rivero
,
Ricardo Imbert
,
Florian Richoux
Multiagent Systems on Virtual Games: A Systematic Mapping Study.
IEEE Trans. Games
15 (2) (2023)
Antonio Norelli
,
Alessandro Panconesi
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune.
IEEE Trans. Games
15 (2) (2023)
J. Timothy Balint
,
Rafael Bidarra
Procedural Generation of Narrative Worlds.
IEEE Trans. Games
15 (2) (2023)
Aaron Dharna
,
Amy K. Hoover
,
Julian Togelius
,
Lisa B. Soros
Transfer Dynamics in Emergent Evolutionary Curricula.
IEEE Trans. Games
15 (2) (2023)
Maren Awiszus
,
Frederik Schubert
,
Bodo Rosenhahn
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft.
IEEE Trans. Games
15 (2) (2023)
volume 15, number 3, 2023
Zhiqiang Pu
,
Huimu Wang
,
Boyin Liu
,
Jianqiang Yi
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation.
IEEE Trans. Games
15 (3) (2023)
Thomas Tregel
,
Lukas Raymann
,
Stefan Göbel
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer.
IEEE Trans. Games
15 (3) (2023)
Julian Alvarez
,
Damien Djaouti
,
Sandy Louchart
,
Yoann Lebrun
,
Nabil Zary
,
Sophie Lepreux
,
Christophe Kolski
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators.
IEEE Trans. Games
15 (3) (2023)
Edgar Galván
,
Gavin Simpson
,
Fred Valdez Ameneyro
Evolving the MCTS Upper Confidence Bounds for Trees Using a Semantic-Inspired Evolutionary Algorithm in the Game of Carcassonne.
IEEE Trans. Games
15 (3) (2023)
Haoli Wang
,
Hejun Wu
,
Guoming Lai
WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games.
IEEE Trans. Games
15 (3) (2023)
Mirko Suznjevic
,
Mihael Miklec
,
Suraja Postic
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game.
IEEE Trans. Games
15 (3) (2023)
Rendong Chen
,
Fa Wu
Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits.
IEEE Trans. Games
15 (3) (2023)
Jian Zhao
,
Weide Shu
,
Youpeng Zhao
,
Wengang Zhou
,
Houqiang Li
Improving Deep Reinforcement Learning With Mirror Loss.
IEEE Trans. Games
15 (3) (2023)
Jiasheng Wang
Graph Embedding Augmented Skill Rating System.
IEEE Trans. Games
15 (3) (2023)
Maziah Mat Rosly
,
Nor Aina Mohd Jai
,
Nasrul Anuar Abd Razak
,
Dorothy DeWitt
Exergaming Training Experience for Children: A Systematic Review of Qualitative Assessments With Meta-Synthesis.
IEEE Trans. Games
15 (3) (2023)
Paraschos Moschovitis
,
Alena Denisova
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game.
IEEE Trans. Games
15 (3) (2023)
Joseph Alexander Brown
,
Marco Scirea
Evolving Woodland Camouflage.
IEEE Trans. Games
15 (3) (2023)
Weiming Liu
,
Bin Li
,
Julian Togelius
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning.
IEEE Trans. Games
15 (3) (2023)
Sinan Ariyurek
,
Elif Sürer
,
Aysu Betin-Can
Playtesting: What is Beyond Personas.
IEEE Trans. Games
15 (3) (2023)
Min-Chi Chiu
,
Chung-Hua Chu
Deep Game Location Acquisition for Pokemon GO on Mobile Devices.
IEEE Trans. Games
15 (3) (2023)
Stephen G. Ware
,
Edward T. Garcia
,
Mira Fisher
,
Alireza Shirvani
,
Rachelyn Farrell
Multiagent Narrative Experience Management as Story Graph Pruning.
IEEE Trans. Games
15 (3) (2023)
Cristina Guerrero-Romero
,
Simon M. Lucas
,
Diego Perez Liebana
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay.
IEEE Trans. Games
15 (3) (2023)
Daniel López-Fernández
,
Jesús Mayor
,
Jennifer Pérez
,
Aldo Gordillo
Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum.
IEEE Trans. Games
15 (3) (2023)
volume 15, number 4, 2023
Tao Wang
,
Wei Sun
,
Wei Wu
,
Ying Chen
,
Xiongkuo Min
,
Wei Lu
,
Zicheng Zhang
,
Guangtao Zhai
A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game Images.
IEEE Trans. Games
15 (4) (2023)
Alireza Shirvani
,
Stephen G. Ware
,
Lewis J. Baker
Personality and Emotion in Strong-Story Narrative Planning.
IEEE Trans. Games
15 (4) (2023)
Matthew Barthet
,
Antonios Liapis
,
Georgios N. Yannakakis
Open-Ended Evolution for Minecraft Building Generation.
IEEE Trans. Games
15 (4) (2023)
Tianle Zhang
,
Zhen Liu
,
Zhiqiang Pu
,
Jianqiang Yi
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games.
IEEE Trans. Games
15 (4) (2023)
Johannes Scheiermann
,
Wolfgang Konen
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time.
IEEE Trans. Games
15 (4) (2023)
Yifan Gao
,
Danni Zhang
,
Haoyue Li
The Professional Go Annotation Dataset.
IEEE Trans. Games
15 (4) (2023)
Daniel Alberto Burbano Lombana
,
Roni Barak Ventura
,
Yin Tian Chen
,
Maurizio Porfiri
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game.
IEEE Trans. Games
15 (4) (2023)
Li Meng
,
Morten Goodwin
,
Anis Yazidi
,
Paal E. Engelstad
Improving the Diversity of Bootstrapped DQN by Replacing Priors With Noise.
IEEE Trans. Games
15 (4) (2023)
Anssi Kanervisto
,
Tomi Kinnunen
,
Ville Hautamäki
GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters.
IEEE Trans. Games
15 (4) (2023)
Ben Boudaoud
,
Josef B. Spjut
,
Joohwan Kim
Mouse Sensitivity in First-Person Targeting Tasks.
IEEE Trans. Games
15 (4) (2023)
Xiaoyun Feng
,
Yun Zhou
Multigoal Reinforcement Learning via Exploring Entropy-Regularized Successor Matching.
IEEE Trans. Games
15 (4) (2023)
Linjie Xu
,
Alexander Dockhorn
,
Diego Perez Liebana
Elastic Monte Carlo Tree Search.
IEEE Trans. Games
15 (4) (2023)
Chamila Wijayarathna
,
Erandi Lakshika
Toward Stress Detection During Gameplay: A Survey.
IEEE Trans. Games
15 (4) (2023)
Boyin Liu
,
Zhiqiang Pu
,
Tianle Zhang
,
Huimu Wang
,
Jianqiang Yi
,
Jiachen Mi
Learning to Play Football From Sports Domain Perspective: A Knowledge-Embedded Deep Reinforcement Learning Framework.
IEEE Trans. Games
15 (4) (2023)
Branden Ingram
,
Clint J. van Alten
,
Richard Klein
,
Benjamin Rosman
Generating Interpretable Play-Style Descriptions Through Deep Unsupervised Clustering of Trajectories.
IEEE Trans. Games
15 (4) (2023)
Ivan Kostiuk
,
Przemyslaw Stachura
,
Slawomir Konrad Tadeja
,
Tomasz Trzcinski
,
Przemyslaw Spurek
HyperColor: A HyperNetwork Approach for Synthesizing Autocolored 3-D Models for Game Scenes Population.
IEEE Trans. Games
15 (4) (2023)