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Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories.
Alessandro Sestini
Linus Gisslén
Joakim Bergdahl
Konrad Tollmar
Andrew D. Bagdanov
Published in:
IEEE Trans. Games (2024)
Keyphrases
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game play
video games
computer games
game design
serious games
educational games
learning processes
game playing
learning experience
moving objects
test cases
model based testing
machine learning
e learning
trajectory data
ai systems