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Imitation Learning with Concurrent Actions in 3D Games.
Jack Harmer
Linus Gisslén
Henrik Holst
Joakim Bergdahl
Tom Olsson
Kristoffer Sjöö
Magnus Nordin
Published in:
CoRR (2018)
Keyphrases
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imitation learning
concurrent actions
situation calculus
planning problems
action language
robotic systems
reinforcement learning
description language
maximum margin
humanoid robot
state space
heuristic search
reasoning about actions
indirect effects
learning algorithm