Providing Career Guidance to Adolescents through Digital Games: A Case Study.
Ian DunwellPetros LamerasSara de FreitasPanos PetridisMaurice HendrixSylvester ArnabKam StarPublished in: Int. J. Game Based Learn. (2014)
Keyphrases
- digital games
- information systems
- foreign language learners
- case study
- digital game based learning
- game design
- educational games
- computer games
- learning environment
- computer assisted
- game based learning
- gender differences
- educational tool
- information technology
- learning tools
- game play
- serious games
- online learning
- educational contexts