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Adam Qureshi
ORCID
Publication Activity (10 Years)
Years Active: 2010-2018
Publications (10 Years): 3
Top Topics
Gaze Direction
Virtual Characters
Body Movements
Automatic Analysis
Top Venues
SIGRAD
VS-GAMES
Int. J. Hum. Comput. Stud.
IVA
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Publications
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Fangkai Yang
,
Jack Shabo
,
Adam Qureshi
,
Christopher E. Peters
Do you see groups?: The impact of crowd density and viewpoint on the perception of groups.
IVA
(2018)
Linda K. Kaye
,
Rebecca L. Monk
,
Helen J. Wall
,
Iain Hamlin
,
Adam Qureshi
The effect of flow and context on in-vivo positive mood in digital gaming.
Int. J. Hum. Comput. Stud.
110 (2018)
Robin Palmberg
,
Christopher E. Peters
,
Adam Qureshi
When facial expressions dominate emotion perception in groups of virtual characters.
VS-GAMES
(2017)
Miguel Ramos Carretero
,
Adam Qureshi
,
Christopher E. Peters
Evaluating the perception of group emotion from full body movements in the context of virtual crowds.
SAP
(2014)
Adam Qureshi
,
Christopher E. Peters
,
Ian Apperly
How Does Varying Gaze Direction Affect Interaction between a Virtual Agent and Participant in an On-Line Communication Scenario?
HCI (16)
(2014)
Miguel Ramos Carretero
,
Christopher E. Peters
,
Adam Qureshi
Modelling Emotional Behaviour in Virtual Crowds through Expressive Body Movements and Emotion Contagion.
SIGRAD
(2014)
Panagiotis Petridis
,
Ian Dunwell
,
Sylvester Arnab
,
Simon Scarle
,
Adam Qureshi
,
Sara de Freitas
,
Aristidis Protopsaltis
,
Kam Star
Building Social Commmunities around Alternate Reality Games.
VS-GAMES
(2011)
David Panzoli
,
Adam Qureshi
,
Ian Dunwell
,
Panagiotis Petridis
,
Sara de Freitas
,
Genaro Rebolledo-Mendez
Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.
Intelligent Tutoring Systems (2)
(2010)
Christopher E. Peters
,
Adam Qureshi
A head movement propensity model for animating gaze shifts and blinks of virtual characters.
Comput. Graph.
34 (6) (2010)