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Hui-Chun Hung
ORCID
Publication Activity (10 Years)
Years Active: 2007-2023
Publications (10 Years): 7
Top Topics
Social Media Platforms
Multi Touch
Case Study
Educational Data Mining
Top Venues
Interact. Learn. Environ.
Smart Learn. Environ.
J. Educ. Technol. Soc.
Symmetry
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Publications
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Chee-Kit Looi
,
Su Luan Wong
,
Siu-Cheung Kong
,
Tak-Wai Chan
,
Ju-Ling Shih
,
Ben Chang
,
Ying-Tien Wu
,
Chen-Chung Liu
,
Charles Y. C. Yeh
,
Zhi-Hong Chen
,
Tzu-Chao Chien
,
Chih-Yueh Chou
,
Hui-Chun Hung
,
Hercy N. H. Cheng
,
Calvin C. Y. Liao
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn.
18 (2023)
Kuo-Chin Lin
,
Hui-Chun Hung
,
Nian-Shing Chen
The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education.
Smart Learn. Environ.
10 (1) (2023)
Kuo-Chin Lin
,
Cheng-Wen Ko
,
Hui-Chun Hung
,
Nian-Shing Chen
The effect of real-time pose recognition on badminton learning performance.
Interact. Learn. Environ.
31 (8) (2023)
Hui-Chun Hung
,
Ping-Han Lee
Applying Deep Knowledge Tracing Model for University Students' Programming Learning.
ICOIN
(2023)
I-Fan Liu
,
Hui-Chun Hung
How are Live-Streaming Services and Social Media Platforms Changing On-Job MBA Students' Learning? A Case Study for Applying e-Case Live in Management Case-Based Learning in Taiwan.
IEEE Access
8 (2020)
Hui-Chun Hung
,
I-Fan Liu
,
Che-Tien Liang
,
Yu-Sheng Su
Applying Educational Data Mining to Explore Students' Learning Patterns in the Flipped Learning Approach for Coding Education.
Symmetry
12 (2) (2020)
Hui-Chun Hung
,
Shelley Shwu-Ching Young
Applying multi-touch technology to facilitate the learning of art appreciation: from the view of motivation and annotation.
Interact. Learn. Environ.
25 (6) (2017)
Hui-Chun Hung
,
Shelley Shwu-Ching Young
The Effectiveness of Adopting E-Readers to Facilitate EFL Students' Process-Based Academic Writing.
J. Educ. Technol. Soc.
18 (1) (2015)
Hui-Chun Hung
,
Shelley Shwu-Ching Young
,
Chiu-Pin Lin
Constructing the face-to-face collaborative game-based interacted environment for portable devices in English vocabulary acquisition.
CSCL (1)
(2009)
Chiu-Pin Lin
,
Shelley Shwu-Ching Young
,
Hui-Chun Hung
The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example.
WMUTE
(2008)
Hui-Chun Hung
,
Shelley Shwu-Ching Young
Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building.
ICALT
(2007)
Chiu-Pin Lin
,
Shelley Shwu-Ching Young
,
Hui-Chun Hung
,
Yi-Chen Lin
Implementation of the scrabble game on the mobile devices to increase english vocabulary acquisition.
CSCL
(2007)