Implementation of the scrabble game on the mobile devices to increase english vocabulary acquisition.
Chiu-Pin LinShelley Shwu-Ching YoungHui-Chun HungYi-Chen LinPublished in: CSCL (2007)
Keyphrases
- mobile devices
- vocabulary acquisition
- computer assisted language learning
- vocabulary learning
- reading comprehension
- opponent modeling
- computer games
- natural language
- mobile games
- game play
- foreign language
- game theory
- educational games
- game theoretic
- mobile learning
- learning activities
- mobile phone
- natural language processing
- reinforcement learning