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Constructing the face-to-face collaborative game-based interacted environment for portable devices in English vocabulary acquisition.
Hui-Chun Hung
Shelley Shwu-Ching Young
Chiu-Pin Lin
Published in:
CSCL (1) (2009)
Keyphrases
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vocabulary acquisition
portable devices
vocabulary learning
computer assisted language learning
reading comprehension
language learning
computer assisted
foreign language
mobile learning
machine translation
learning algorithm
natural language
virtual world
hidden markov models
learning tools