The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example.
Chiu-Pin LinShelley Shwu-Ching YoungHui-Chun HungPublished in: WMUTE (2008)
Keyphrases
- vocabulary acquisition
- vocabulary learning
- game based learning
- learning environment
- computer assisted language learning
- game based learning environment
- educational games
- foreign language
- reading comprehension
- language learning
- computer assisted
- english learning
- learning process
- mobile learning
- computer assisted instruction
- board game
- learning systems
- learning outcomes
- video games
- communication skills
- learning games
- learning activities
- virtual world
- game design
- game playing
- mobile devices
- computer games
- learning processes
- learning tools
- e learning
- learning styles
- attitudes toward
- cooperative learning
- game play
- computer technology
- learning community
- cooperative
- higher education
- serious games