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Wenge Xu
ORCID
Publication Activity (10 Years)
Years Active: 2018-2024
Publications (10 Years): 40
Top Topics
Virtual Reality
Evaluation Method
Head Motion
Older Adults
Top Venues
CoRR
ISMAR
IEEE Trans. Vis. Comput. Graph.
VR
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Publications
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Wenge Xu
,
Ruichen Zheng
,
Diego Monteiro
,
Vijayakumar Nanjappan
,
Yihong Wang
,
Hai-Ning Liang
Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns.
VISIGRAPP (1): GRAPP, HUCAPP, IVAPP
(2024)
Tingjie Wan
,
Rongkai Shi
,
Wenge Xu
,
Yue Li
,
Katie Atkinson
,
Lingyun Yu
,
Hai-Ning Liang
Hands-free multi-type character text entry in virtual reality.
Virtual Real.
28 (1) (2024)
Zixuan Guo
,
Hongyu Wang
,
Hanxiao Deng
,
Wenge Xu
,
Nilufar Baghaei
,
Cheng-Hung Lo
,
Hai-Ning Liang
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames.
IEEE Trans. Vis. Comput. Graph.
30 (5) (2024)
Jialin Wang
,
Hai-Ning Liang
,
Diego Monteiro
,
Wenge Xu
,
Jimin Xiao
Real-Time Prediction of Simulator Sickness in Virtual Reality Games.
IEEE Trans. Games
15 (2) (2023)
Zixuan Guo
,
Wenge Xu
,
Jialin Zhang
,
Hongyu Wang
,
Cheng-Hung Lo
,
Hai-Ning Liang
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames.
CoRR
(2023)
Kangyou Yu
,
Shaoyue Wen
,
Wenge Xu
,
Maurizio Caon
,
Nilufar Baghaei
,
Hai-Ning Liang
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.
Virtual Real.
27 (3) (2023)
Wenge Xu
,
Hai-Ning Liang
,
Kangyou Yu
,
Shaoyue Wen
,
Nilufar Baghaei
,
Huawei Tu
Acceptance of Virtual Reality Exergames Among Chinese Older Adults.
Int. J. Hum. Comput. Interact.
39 (5) (2023)
Zixuan Guo
,
Wenge Xu
,
Jialin Zhang
,
Hongyu Wang
,
Cheng-Hung Lo
,
Hai-Ning Liang
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames.
ISMAR
(2023)
Xinyi Liu
,
Xuanru Meng
,
Becky Spittle
,
Wenge Xu
,
BoYu Gao
,
Hai-Ning Liang
Exploring Text Selection in Augmented Reality Systems.
VRCAI
(2022)
Xuanru Meng
,
Wenge Xu
,
Hai-Ning Liang
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays.
ISMAR
(2022)
Xinyi Liu
,
Xuanru Meng
,
Becky Spittle
,
Wenge Xu
,
BoYu Gao
,
Hai-Ning Liang
Exploring Text Selection in Augmented Reality Systems.
CoRR
(2022)
Wenge Xu
,
Xuanru Meng
,
Kangyou Yu
,
Sayan Sarcar
,
Hai-Ning Liang
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays.
ISMAR
(2022)
Wenge Xu
,
Xuanru Meng
,
Kangyou Yu
,
Sayan Sacar
,
Hai-Ning Liang
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays.
CoRR
(2022)
Xuanru Meng
,
Wenge Xu
,
Hai-Ning Liang
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays.
CoRR
(2022)
Jamie Burns
,
Wenge Xu
,
Ian Williams
,
Irfan Khawaja
Comparative Study of AR Versus Image and Video for Exercise Learning.
CoRR
(2022)
Shaoyue Wen
,
Jing Liu
,
Wenge Xu
A Novel Lesion Segmentation Algorithm based on U-Net Network for Tuberculosis CT Image.
ICCAIS
(2021)
Wenge Xu
,
Hai-Ning Liang
,
Kangyou Yu
,
Nilufar Baghaei
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames.
CHI
(2021)
Nilufar Baghaei
,
Lehan Stemmet
,
Imran Khaliq
,
Atefeh Ahmadi
,
Ilona Halim
,
Hai-Ning Liang
,
Wenge Xu
,
Mark Billinghurst
,
Richard Porter
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study.
EICS
(2021)
Wenge Xu
,
Hai-Ning Liang
,
Kangyou Yu
,
Nilufar Baghaei
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames.
CoRR
(2021)
Rongkai Shi
,
Hai-Ning Liang
,
Yu Wu
,
Difeng Yu
,
Wenge Xu
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game.
Proc. ACM Comput. Graph. Interact. Tech.
4 (1) (2021)
Becky Spittle
,
Wenge Xu
,
Maite Frutos Pascual
,
Chris Creed
,
Ian Williams
Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?
ISMAR Adjunct
(2021)
Diego Vilela Monteiro
,
Hai-Ning Liang
,
Xian Wang
,
Wenge Xu
,
Huawei Tu
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality.
ICMI
(2021)
Rongkai Shi
,
Hai-Ning Liang
,
Yu Wu
,
Difeng Yu
,
Wenge Xu
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game.
CoRR
(2021)
Wenge Xu
,
Hai-Ning Liang
,
Xiaoyue Ma
,
Xiang Li
VirusBoxing: A HIIT-based VR boxing game.
CoRR
(2020)
Jialin Wang
,
Hai-Ning Liang
,
Diego Vilela Monteiro
,
Wenge Xu
,
Hao Chen
,
Qiwen Chen
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay.
ISMAR Adjunct
(2020)
Wenge Xu
,
Hai-Ning Liang
,
Xiaoyue Ma
,
Xiang Li
VirusBoxing: A HIIT-based VR Boxing Game.
CHI PLAY (Companion)
(2020)
Xueshi Lu
,
Difeng Yu
,
Hai-Ning Liang
,
Wenge Xu
,
Yuzheng Chen
,
Xiang Li
,
Khalad Hasan
Exploration of Hands-free Text Entry Techniques For Virtual Reality.
ISMAR
(2020)
Wenge Xu
,
Hai-Ning Liang
,
Yuzheng Chen
,
Xiang Li
,
Kangyou Yu
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.
VR
(2020)
Jialin Wang
,
Hai-Ning Liang
,
Diego Vilela Monteiro
,
Wenge Xu
,
Hao Chen
,
Qiwen Chen
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay.
CoRR
(2020)
Xueshi Lu
,
Difeng Yu
,
Hai-Ning Liang
,
Wenge Xu
,
Yuzheng Chen
,
Xiang Li
,
Khalad Hasan
Exploration of Hands-free Text Entry Techniques For Virtual Reality.
CoRR
(2020)
Wenge Xu
,
Hai-Ning Liang
,
Anqi He
,
Zifan Wang
Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays.
ISMAR
(2019)
Wenge Xu
,
Hai-Ning Liang
,
Yuxuan Zhao
,
Difeng Yu
,
Diego Vilela Monteiro
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays.
CHI
(2019)
Difeng Yu
,
Hai-Ning Liang
,
Tianyu Zhang
,
Wenge Xu
DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension.
VR
(2019)
Difeng Yu
,
Hai-Ning Liang
,
Xueshi Lu
,
Tianyu Zhang
,
Wenge Xu
DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays.
ISMAR
(2019)
Xueshi Lu
,
Difeng Yu
,
Hai-Ning Liang
,
Xiyu Feng
,
Wenge Xu
DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems.
VR
(2019)
Wenge Xu
,
Hai-Ning Liang
,
Yuxuan Zhao
,
Tianyu Zhang
,
Difeng Yu
,
Diego Vilela Monteiro
RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions.
IEEE Trans. Vis. Comput. Graph.
25 (5) (2019)
Wenge Xu
,
Hai-Ning Liang
,
Yifan Yu
,
Diego Monteiro
,
Khalad Hasan
,
Charles Fleming
Assessing the effects of a full-body motion-based exergame in virtual reality.
CCHI
(2019)
Wenge Xu
,
Hai-Ning Liang
,
Yuxuan Zhao
,
Tianyu Zhang
,
Difeng Yu
,
Diego Vilela Monteiro
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions".
IEEE Trans. Vis. Comput. Graph.
25 (7) (2019)
Difeng Yu
,
Kaixuan Fan
,
Heng Zhang
,
Diego Vilela Monteiro
,
Wenge Xu
,
Hai-Ning Liang
PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks.
IEEE Trans. Vis. Comput. Graph.
24 (11) (2018)
Diego Vilela Monteiro
,
Hai-Ning Liang
,
Wenge Xu
,
Marvin Brucker
,
Vijayakumar Nanjappan
,
Yong Yue
Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives.
Comput. Animat. Virtual Worlds
29 (3-4) (2018)