Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames.
Wenge XuHai-Ning LiangKangyou YuNilufar BaghaeiPublished in: CHI (2021)
Keyphrases
- virtual reality
- game play
- virtual museum
- virtual environment
- video games
- computer graphics
- three dimensional
- virtual world
- computer animation
- virtual reality technology
- virtual space
- computer games
- serious games
- augmented reality
- photorealistic
- game design
- learning processes
- game playing
- multi sensory
- interactive virtual
- visual data mining
- computer vision
- virtual humans
- educational games
- learning experience
- multi user
- force feedback
- collaborative virtual environments
- virtual training
- online learning
- digital museum
- machine learning
- real time