Acceptance of Virtual Reality Exergames Among Chinese Older Adults.
Wenge XuHai-Ning LiangKangyou YuShaoyue WenNilufar BaghaeiHuawei TuPublished in: Int. J. Hum. Comput. Interact. (2023)
Keyphrases
- virtual reality
- older adults
- virtual environment
- computer graphics
- computer literacy
- augmented reality
- ambient assisted living
- virtual world
- smart home
- three dimensional
- interactive virtual
- user groups
- virtual museum
- cognitive load
- ambient intelligence
- virtual space
- tangible user interface
- artificial intelligence
- government services
- image processing
- computer vision