Login / Signup
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames.
Zixuan Guo
Wenge Xu
Jialin Zhang
Hongyu Wang
Cheng-Hung Lo
Hai-Ning Liang
Published in:
ISMAR (2023)
Keyphrases
</>
virtual reality
virtual environment
computer graphics
augmented reality
virtual world
three dimensional
photorealistic
virtual humans
computer animation
interactive virtual
virtual space
virtual museum
virtual reality technology
multi sensory
tangible user interface
game players