DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays.
Difeng YuHai-Ning LiangXueshi LuTianyu ZhangWenge XuPublished in: ISMAR (2019)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- head motion
- computer graphics
- virtual museum
- real time
- virtual world
- augmented reality
- interactive virtual
- visual data mining
- high resolution
- virtual reality technology
- photorealistic
- virtual humans
- computer animation
- computer interface
- collaborative virtual environments
- virtual space
- eye gaze
- gaze estimation
- visual field
- activity recognition
- range images
- human body
- user interface
- video sequences
- e learning