Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames.
Wenge XuHai-Ning LiangKangyou YuNilufar BaghaeiPublished in: CoRR (2021)
Keyphrases
- virtual reality
- game play
- virtual museum
- virtual environment
- video games
- computer graphics
- serious games
- virtual world
- game design
- virtual reality technology
- photorealistic
- three dimensional
- multi sensory
- computer games
- virtual humans
- computer animation
- force feedback
- augmented reality
- game playing
- learning experience
- real time
- interactive virtual
- visual data mining
- machine learning
- cultural heritage
- image processing
- game players
- virtual space
- mobile phone
- end users
- virtual reality environments