Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.
Kangyou YuShaoyue WenWenge XuMaurizio CaonNilufar BaghaeiHai-Ning LiangPublished in: Virtual Real. (2023)
Keyphrases
- virtual reality
- virtual environment
- user feedback
- end users
- virtual world
- feedback mechanisms
- three dimensional
- computer graphics
- augmented reality
- virtual museum
- virtual humans
- computer animation
- user interface
- photorealistic
- recommender systems
- virtual training
- advertising campaigns
- multi sensory
- interactive virtual
- user experience
- visual feedback
- visual data mining
- machine learning