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Steve Nebel
ORCID
Publication Activity (10 Years)
Years Active: 2015-2023
Publications (10 Years): 14
Top Topics
Teachable Agent
Animated Agent
Learning Environment
Multimedia
Top Venues
Comput. Hum. Behav.
Comput. Educ.
Cogn. Process.
J. Educ. Technol. Soc.
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Publications
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Felix Krieglstein
,
Sascha Schneider
,
Jessica Gröninger
,
Maik Beege
,
Steve Nebel
,
Lukas Wesenberg
,
Markus Suren
,
Günter Daniel Rey
Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations.
Comput. Educ.
194 (2023)
Maik Beege
,
Steve Nebel
,
Sascha Schneider
,
Günter Daniel Rey
The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process.
22 (2) (2021)
Maik Beege
,
Steve Nebel
,
Sascha Schneider
,
Günter Daniel Rey
Correction to: The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process.
22 (4) (2021)
Maik Beege
,
Manuel Ninaus
,
Sascha Schneider
,
Steve Nebel
,
Julia Schlemmel
,
Jasmin Weidenmüller
,
Korbinian Moeller
,
Günter Daniel Rey
Investigating the effects of beat and deictic gestures of a lecturer in educational videos.
Comput. Educ.
156 (2020)
Maik Beege
,
Sascha Schneider
,
Steve Nebel
,
Günter Daniel Rey
Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory?
Comput. Hum. Behav.
112 (2020)
Maik Beege
,
Steve Nebel
,
Sascha Schneider
,
Günter Daniel Rey
Social entities in educational videos: Combining the effects of addressing and professionalism.
Comput. Hum. Behav.
93 (2019)
Maik Beege
,
Sascha Schneider
,
Steve Nebel
,
Alexandra Häßler
,
Günter Daniel Rey
Mood-affect congruency. Exploring the relation between learners' mood and the affective charge of educational videos.
Comput. Educ.
123 (2018)
Steve Nebel
,
Sascha Schneider
,
Maik Beege
,
Günter Daniel Rey
Leaderboards within educational videogames: The impact of difficulty, effort and gameplay.
Comput. Educ.
113 (2017)
Maik Beege
,
Sascha Schneider
,
Steve Nebel
,
Jessica Mittangk
,
Günter Daniel Rey
Ageism - Age coherence within learning material fosters learning.
Comput. Hum. Behav.
75 (2017)
Steve Nebel
,
Sascha Schneider
,
Günter Daniel Rey
From duels to classroom competition: Social competition and learning in educational videogames within different group sizes.
Comput. Hum. Behav.
55 (2016)
Steve Nebel
,
Maik Beege
,
Sascha Schneider
,
Günter Daniel Rey
The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames.
Comput. Hum. Behav.
65 (2016)
Maria Wirzberger
,
Maik Beege
,
Sascha Schneider
,
Steve Nebel
,
Günter Daniel Rey
One for all?! Simultaneous examination of load-inducing factors for advancing media-related instructional research.
Comput. Educ.
100 (2016)
Steve Nebel
,
Sascha Schneider
,
Günter Daniel Rey
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research.
J. Educ. Technol. Soc.
19 (2) (2016)
Alexander Skulmowski
,
Yannik Augustin
,
Simon Pradel
,
Steve Nebel
,
Sascha Schneider
,
Günter Daniel Rey
The negative impact of saturation on website trustworthiness and appeal: A temporal model of aesthetic website perception.
Comput. Hum. Behav.
61 (2016)
Sascha Schneider
,
Steve Nebel
,
Simon Pradel
,
Günter Daniel Rey
Introducing the familiarity mechanism: A unified explanatory approach for the personalization effect and the examination of youth slang in multimedia learning.
Comput. Hum. Behav.
43 (2015)
Sascha Schneider
,
Steve Nebel
,
Simon Pradel
,
Günter Daniel Rey
Mind your Ps and Qs! How polite instructions affect learning with multimedia.
Comput. Hum. Behav.
51 (2015)