Mood-affect congruency. Exploring the relation between learners' mood and the affective charge of educational videos.
Maik BeegeSascha SchneiderSteve NebelAlexandra HäßlerGünter Daniel ReyPublished in: Comput. Educ. (2018)
Keyphrases
- learning companion
- emotional state
- human emotion
- e learning
- affect sensing
- affect recognition
- learning process
- formal education
- affective states
- language learning
- lifelong learning
- social learning
- learning environment
- ubiquitous learning
- learning systems
- educational systems
- educational environment
- learning materials
- learning games
- learning technologies
- video sequences
- learning community
- learning situations
- educational software
- game based learning
- learning processes
- learning strategies
- video content
- meta cognitive
- teachable agent
- learning experience
- video data
- educational tools
- digital games
- video frames