From duels to classroom competition: Social competition and learning in educational videogames within different group sizes.
Steve NebelSascha SchneiderGünter Daniel ReyPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- learning community
- digital games
- student engagement
- learning process
- video games
- learning analytics
- learning experience
- learning achievement
- situated learning
- social learning
- teacher education
- technology enhanced
- game based learning
- educational games
- learning algorithm
- online learning
- blended learning
- cscl environments
- learning environment
- learning opportunities
- student participation
- middle school
- classroom teaching
- computer assisted instruction
- learning sciences
- virtual learning environments
- problem based learning
- game design
- learning design
- student learning
- learning scenarios
- social interaction