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The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames.
Steve Nebel
Maik Beege
Sascha Schneider
Günter Daniel Rey
Published in:
Comput. Hum. Behav. (2016)
Keyphrases
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learning experience
video games
learning outcomes
game based learning
educational games
game playing
multimedia
collaborative learning
educational technology
significantly higher
open ended
university students
learning environment