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Meng-Tzu Cheng
ORCID
Publication Activity (10 Years)
Years Active: 2009-2023
Publications (10 Years): 6
Top Topics
Science Learning
Digital Games
Collaborative Inquiry
Behavioural Patterns
Top Venues
Br. J. Educ. Technol.
Comput. Educ.
J. Comput. Assist. Learn.
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Publications
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Meng-Tzu Cheng
,
Chung-Chi Lin
,
Yi-Hsuan Chen
,
Mei-En Hsu
,
Fu-Chung Cheng
Anter: Ant research institute - Three iterations of testing to develop an ant world in the palm of the hand.
Comput. Educ.
198 (2023)
Yuan-Yu Teng
,
Wen-Chi Chou
,
Meng-Tzu Cheng
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions.
J. Comput. Assist. Learn.
37 (2) (2021)
Mei-En Hsu
,
Meng-Tzu Cheng
Immersion experiences and behavioural patterns in game-based learning.
Br. J. Educ. Technol.
52 (5) (2021)
Meng-Tzu Cheng
,
Wei-Yu Huang
,
Mei-En Hsu
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game-based learning environment.
Br. J. Educ. Technol.
51 (6) (2020)
Meng-Tzu Cheng
,
Yu-Wen Lin
,
Hsiao-Ching She
,
Po-Chih Kuo
Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning.
Br. J. Educ. Technol.
48 (2) (2017)
Meng-Tzu Cheng
,
Louisa Rosenheck
,
Chen-Yen Lin
,
Eric Klopfer
Analyzing gameplay data to inform feedback loops in The Radix Endeavor.
Comput. Educ.
111 (2017)
Meng-Tzu Cheng
,
Yu-Wen Lin
,
Hsiao-Ching She
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters.
Comput. Educ.
86 (2015)
Meng-Tzu Cheng
,
TzuFen Su
,
Wei-Yu Huang
,
Jhih-Hao Chen
An educational game for learning human immunology: What do students learn and how do they perceive?
Br. J. Educ. Technol.
45 (5) (2014)
Hsiao-Ching She
,
Meng-Tzu Cheng
,
Ta-Wei Li
,
Chia-Yu Wang
,
Hsin-Tien Chiu
,
Pei-Zon Lee
,
Wen-Chi Chou
,
Ming-Hua Chuang
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies.
Comput. Educ.
59 (2) (2012)
Leonard A. Annetta
,
Shawn Y. Holmes
,
Meng-Tzu Cheng
,
Elizabeth Folta
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software.
Int. J. Gaming Comput. Mediat. Simulations
2 (3) (2010)
Leonard A. Annetta
,
James Minogue
,
Shawn Y. Holmes
,
Meng-Tzu Cheng
Investigating the impact of video games on high school students' engagement and learning about genetics.
Comput. Educ.
53 (1) (2009)