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Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software.

Leonard A. AnnettaShawn Y. HolmesMeng-Tzu ChengElizabeth Folta
Published in: Int. J. Gaming Comput. Mediat. Simulations (2010)
Keyphrases
  • artificial intelligence
  • case study
  • search algorithm
  • design patterns
  • educational games