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Leonard A. Annetta
ORCID
Publication Activity (10 Years)
Years Active: 2009-2021
Publications (10 Years): 4
Top Topics
Hierarchical Structure
Science Classroom
Educational Games
Game Play
Top Venues
Comput. Hum. Behav.
J. Comput. Assist. Learn.
Int. J. Game Based Learn.
Comput. Educ.
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Publications
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Denise M. Bressler
,
Leonard A. Annetta
,
Alexis Dunekack
,
Richard L. Lamb
,
David B. Vallett
How STEM Game Design Participants Discuss Their Project Goals and Their Success Differently.
ICQE
(2021)
Leonard A. Annetta
,
Richard L. Lamb
,
Denise M. Bressler
,
David B. Vallett
Cognitive Modeling of Learning Using Big Data From a Science-Based Game Development Environment.
Int. J. Game Based Learn.
10 (4) (2020)
Richard L. Lamb
,
Leonard A. Annetta
,
Jonah B. Firestone
,
Elisabeth Etopio
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations.
Comput. Hum. Behav.
80 (2018)
M.-T. Cheng
,
H.-C. She
,
Leonard A. Annetta
Game immersion experience: its hierarchical structure and impact on game-based science learning.
J. Comput. Assist. Learn.
31 (3) (2015)
Leonard A. Annetta
,
Richard L. Lamb
,
James Minogue
,
Elizabeth Folta
,
Shawn Y. Holmes
,
David B. Vallett
,
Rebecca Cheng
Safe science classrooms: Teacher training through serious educational games.
Inf. Sci.
264 (2014)
Richard L. Lamb
,
Leonard A. Annetta
,
David B. Vallett
,
Troy D. Sadler
Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames.
Comput. Educ.
70 (2014)
David B. Vallett
,
Richard L. Lamb
,
Leonard A. Annetta
The gorilla in the room: The impacts of video-game play on visual attention.
Comput. Hum. Behav.
29 (6) (2013)
Leonard A. Annetta
,
Shawn Y. Holmes
,
Meng-Tzu Cheng
,
Elizabeth Folta
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software.
Int. J. Gaming Comput. Mediat. Simulations
2 (3) (2010)
Leonard A. Annetta
,
James Minogue
,
Shawn Y. Holmes
,
Meng-Tzu Cheng
Investigating the impact of video games on high school students' engagement and learning about genetics.
Comput. Educ.
53 (1) (2009)