Safe science classrooms: Teacher training through serious educational games.
Leonard A. AnnettaRichard L. LambJames MinogueElizabeth FoltaShawn Y. HolmesDavid B. VallettRebecca ChengPublished in: Inf. Sci. (2014)
Keyphrases
- educational games
- teacher training
- science classroom
- middle school
- video games
- learning tools
- high school
- game design
- professional development
- video conferencing
- distance learning
- computer games
- computer supported
- learning environment
- game based learning
- foreign language
- teacher education
- e learning
- game play
- instructional design
- serious games
- online course
- learning experience
- conceptual understanding
- authoring tool
- high school students
- learning gains
- metadata
- computer mediated communication
- content analysis
- data processing
- online learning
- information systems