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Richard L. Lamb
ORCID
Publication Activity (10 Years)
Years Active: 2013-2024
Publications (10 Years): 9
Top Topics
Virtual Reality
Biometric Recognition
Science Classroom
Educational Games
Top Venues
Comput. Hum. Behav.
Comput. Educ.
ICBK
Comput. Educ. Artif. Intell.
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Publications
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Richard L. Lamb
,
Jonah B. Firestone
,
Amanda Kavner
,
Norah Almusharraf
,
Ikseon Choi
,
Tosha Owens
,
Humberto Rodrigues
Machine learning prediction of mental health strategy selection in school aged children using neurocognitive data.
Comput. Hum. Behav.
156 (2024)
Richard L. Lamb
,
Knut Neumann
,
Kayleigh A. Linder
Real-time prediction of science student learning outcomes using machine learning classification of hemodynamics during virtual reality and online learning sessions.
Comput. Educ. Artif. Intell.
3 (2022)
Richard L. Lamb
,
Jonah B. Firestone
The moderating role of creativity and the effect of virtual reality on stress and cognitive demand during preservice teacher learning.
Comput. Educ. X Real.
1 (2022)
Denise M. Bressler
,
Leonard A. Annetta
,
Alexis Dunekack
,
Richard L. Lamb
,
David B. Vallett
How STEM Game Design Participants Discuss Their Project Goals and Their Success Differently.
ICQE
(2021)
Leonard A. Annetta
,
Richard L. Lamb
,
Denise M. Bressler
,
David B. Vallett
Cognitive Modeling of Learning Using Big Data From a Science-Based Game Development Environment.
Int. J. Game Based Learn.
10 (4) (2020)
Richard L. Lamb
,
Pavlo D. Antonenko
,
Elisabeth Etopio
,
Amanda Seccia
Comparison of virtual reality and hands on activities in science education via functional near infrared spectroscopy.
Comput. Educ.
124 (2018)
Shaohua Jia
,
Do Hyong Koh
,
Amanda Seccia
,
Pasha Antonenko
,
Richard L. Lamb
,
Andreas Keil
,
Matthew Schneps
,
Marc Pomplun
Biometric Recognition Through Eye Movements Using a Recurrent Neural Network.
ICBK
(2018)
Richard L. Lamb
,
Leonard A. Annetta
,
Jonah B. Firestone
,
Elisabeth Etopio
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations.
Comput. Hum. Behav.
80 (2018)
Richard L. Lamb
,
Jonah B. Firestone
,
Yuliya Ardasheva
A computational modeling of rapid attitude formation during surveys about immigrants and immigration.
Comput. Hum. Behav.
63 (2016)
Richard L. Lamb
,
Joshua Premo
Computational Modeling of Teaching and Learning through Application of Evolutionary Algorithms.
Comput.
3 (3) (2015)
Leonard A. Annetta
,
Richard L. Lamb
,
James Minogue
,
Elizabeth Folta
,
Shawn Y. Holmes
,
David B. Vallett
,
Rebecca Cheng
Safe science classrooms: Teacher training through serious educational games.
Inf. Sci.
264 (2014)
Richard L. Lamb
,
David B. Vallett
,
Tariq Akmal
,
Kathryn Baldwin
A computational modeling of student cognitive processes in science education.
Comput. Educ.
79 (2014)
Richard L. Lamb
,
Leonard A. Annetta
,
David B. Vallett
,
Troy D. Sadler
Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames.
Comput. Educ.
70 (2014)
Richard L. Lamb
Examination of allostasis and online laboratory simulations in a middle school science classroom.
Comput. Hum. Behav.
39 (2014)
David B. Vallett
,
Richard L. Lamb
,
Leonard A. Annetta
The gorilla in the room: The impacts of video-game play on visual attention.
Comput. Hum. Behav.
29 (6) (2013)