Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters.
Meng-Tzu ChengYu-Wen LinHsiao-Ching ShePublished in: Comput. Educ. (2015)
Keyphrases
- concept learning
- computer games
- digital games
- game players
- online game
- educational games
- serious games
- board game
- game playing
- learning process
- video games
- games played
- game play
- multi player
- role play
- negative examples
- learning environment
- virtual world
- virtual environment
- mobile games
- minority game
- game theory
- constructive induction
- prior knowledge
- game based learning
- inductive logic programming
- learning games
- card game
- teachable agent
- reinforcement learning
- active learning
- decision trees
- high level
- expert systems
- logic programs
- learning algorithm