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Mark Floryan
ORCID
Publication Activity (10 Years)
Years Active: 2010-2024
Publications (10 Years): 6
Top Topics
Engineering Design
Cosine Similarity
Exploratory Learning Environments
Segmentation Method
Top Venues
SIGCSE (2)
ICLS
AIED (1)
AIED
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Publications
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John R. Hott
,
Mark Floryan
,
Nada Basit
Towards More Efficient Office Hours for Large Courses: Using Cosine Similarity to Efficiently Construct Student Help Groups.
SIGCSE (2)
(2024)
James P. Bywater
,
Mark Floryan
,
Jennifer L. Chiu
DiSCS: A New Sequence Segmentation Method for Open-Ended Learning Environments.
AIED (1)
(2021)
Upsorn Praphamontripong
,
Mark Floryan
,
Ryan Ritzo
A Preliminary Report on Hands-On and Cross-Course Activities in a College Software Testing Course.
ICST Workshops
(2020)
Nicholas Lytle
,
Mark Floryan
,
Tiffany Barnes
Effects of a Pathfinding Program Visualization on Algorithm Development.
SIGCSE
(2019)
James P. Bywater
,
Mark Floryan
,
Jennifer L. Chiu
,
Jie Chao
,
Corey Schimpf
,
Charles Xie
,
Camilo Vieira
,
Alejandra J. Magana
,
Chandan Dasgupta
Using Machine Learning Techniques to Capture Engineering Design Behaviors.
ICLS
(2018)
Nicholas Lytle
,
Mark Floryan
,
David Amin
Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games.
Int. J. Serious Games
4 (1) (2017)
Nicholas Lytle
,
Mark Floryan
A Design Framework for Experiential History Games.
GALA
(2015)
Mark Floryan
,
Toby Dragon
,
Nada Basit
,
Suellen Dragon
,
Beverly Park Woolf
Who Needs Help? Automating Student Assessment Within Exploratory Learning Environments.
AIED
(2015)
Mark Floryan
,
Beverly Park Woolf
Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations.
AIED
(2013)
Mark Floryan
,
Beverly Park Woolf
Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing.
AIED
(2013)
Mark Floryan
,
Toby Dragon
,
Beverly Park Woolf
When Less Is More: Focused Pruning of Knowledge Bases to Improve Recognition of Student Conversation.
ITS
(2012)
Mark Floryan
,
Beverly Park Woolf
Rashi Game: Towards an Effective Educational 3D Gaming Experience.
ICALT
(2011)
Mark Floryan
,
Beverly Park Woolf
Optimizing the Performance of Educational Web Services.
ICALT
(2011)
Mark Floryan
,
Beverly Park Woolf
Students that Benefit from Educational 3D Games.
ICALT
(2011)
Toby Dragon
,
Mark Floryan
,
Beverly Park Woolf
,
Tom Murray
Recognizing Dialogue Content in Student Collaborative Conversation.
Intelligent Tutoring Systems (2)
(2010)
Mark Floryan
,
Toby Dragon
,
Beverly Park Woolf
,
Tom Murray
Collaboration and Content Recognition Features in an Inquiry Tutor.
Intelligent Tutoring Systems (2)
(2010)