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Ding Hooi Ting
ORCID
Publication Activity (10 Years)
Years Active: 2014-2024
Publications (10 Years): 19
Top Topics
Observational Learning
Conceptual Model
Game Play
Online Gaming
Top Venues
ICEC
Entertain. Comput.
Telematics Informatics
HCI (31)
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Publications
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Umair Rehman
,
Amir Zaib Abbasi
,
Ding Hooi Ting
,
Maria Hassan
,
Nadine Khair
Exploring the Impact of Gamified Experiences on User Engagement in Fitness Apps: A GAMEFULQUEST Perspective.
IEEE Trans. Engineering Management
71 (2024)
Amir Zaib Abbasi
,
Nasser Alqahtani
,
Rodoula H. Tsiotsou
,
Umair Rehman
,
Ding Hooi Ting
Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement.
Telematics Informatics
77 (2023)
Ding Hooi Ting
Understanding knowledge transfer and knowledge management through social learning.
J. Knowl. Manag.
27 (7) (2023)
Amir Zaib Abbasi
,
Umair Rehman
,
Muhammad Shahzeb Fayyaz
,
Ding Hooi Ting
,
Muhammad Umair Shah
,
Ramsha Fatima
Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games.
Data Technol. Appl.
56 (2) (2022)
Sehrish Khan
,
Amir Zaib Abbasi
,
Syeda Farhana Kazmi
,
Ding Hooi Ting
,
Umair Rehman
,
Helmut Hlavacs
,
Fatima Safi Arslan
Serious video games and psychological support: A depression intervention among young cancer patients.
Entertain. Comput.
41 (2022)
Amir Zaib Abbasi
,
Amjad Shamim
,
Ding Hooi Ting
,
Helmut Hlavacs
,
Umair Rehman
Playful-consumption experiences and subjective well-being: Children's smartphone usage.
Entertain. Comput.
36 (2021)
Amir Zaib Abbasi
,
Umair Rehman
,
Ali Hussain
,
Ding Hooi Ting
,
Jamid Ul Islam
The impact of advertising value of in-game pop-up ads in online gaming on gamers' inspiration: An empirical investigation.
Telematics Informatics
62 (2021)
Amir Zaib Abbasi
,
Muhammad Umair Shah
,
Umair Rehman
,
Helmut Hlavacs
,
Ding Hooi Ting
,
Saima Nisar
The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games.
IEEE Access
9 (2021)
Ali Hussain
,
Ding Hooi Ting
,
Helmut Hlavacs
,
Amir Zaib Abbasi
In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model.
HCI (28)
(2021)
Amir Zaib Abbasi
,
Maria Hassan
,
Umair Rehman
,
Helmut Hlavacs
,
Ding Hooi Ting
,
Muhammad Umair Shah
How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model.
HCI (43)
(2021)
Amir Zaib Abbasi
,
Ali Hussain
,
Helmut Hlavacs
,
Muhammad Umair Shah
,
Ding Hooi Ting
,
Umair Rehman
Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games.
HCI (31)
(2020)
Amir Zaib Abbasi
,
Ding Hooi Ting
,
Helmut Hlavacs
,
Liliana Vale Costa
,
Ana Isabel Veloso
An empirical validation of consumer video game engagement: A playful-consumption experience approach.
Entertain. Comput.
29 (2019)
Amir Zaib Abbasi
,
Ding Hooi Ting
,
Helmut Hlavacs
,
Muhammad Shahzeb Fayyaz
,
Bradley Wilson
Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study.
HCI (30)
(2019)
Amir Zaib Abbasi
,
Ding Hooi Ting
,
Helmut Hlavacs
,
Muhammad Shahzeb Fayyaz
Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model.
JCSG
(2018)
Ding Hooi Ting
Modeling the customer satisfaction function: a two-country comparison.
Electron. Mark.
28 (2) (2018)
Amir Zaib Abbasi
,
Ding Hooi Ting
,
Helmut Hlavacs
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation.
Int. J. Comput. Games Technol.
2017 (2017)
Amir Zaib Abbasi
,
Ding Hooi Ting
,
Helmut Hlavacs
Playful-Consumption Experience in Digital Game Playing: A Scale Development.
ICEC
(2017)
Amir Zaib Abbasi
,
Ding Hooi Ting
,
Helmut Hlavacs
Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences.
ICEC
(2016)
Amir Zaib Abbasi
,
Ding Hooi Ting
,
Helmut Hlavacs
A Revisit of the Measurements on Engagement in Videogames: A New Scale Development.
ICEC
(2016)
Weng Marc Lim
,
Ding Hooi Ting
Consumer Acceptance and Continuance of Online Group Buying.
J. Comput. Inf. Syst.
54 (3) (2014)