Login / Signup
Int. J. Comput. Games Technol.
2008
2014
2018
2024
2008
2024
Keyphrases
Publications
volume 2024, 2024
Elena Shliakhovchuk
Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change.
Int. J. Comput. Games Technol.
2024 (2024)
volume 2023, 2023
Shuai Li
,
Hongjun Li
Deep Generative Modeling Based on VAE-GAN for 3D Indoor Scene Synthesis.
Int. J. Comput. Games Technol.
2023 (2023)
Zildomar Carlos Felix
,
Liliane S. Machado
,
Rodrigo Pinheiro de Toledo Vianna
,
Ronei Marcos de Moraes
A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos.
Int. J. Comput. Games Technol.
2023 (2023)
Laurence
,
Asep Hermawan
,
Innocentius Bernarto
,
Ferdi Antonio
Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps).
Int. J. Comput. Games Technol.
2023 (2023)
Fatemeh Azizi-Soleiman
,
Motahar Heidari-Beni
,
Zeinab Hemati
,
Roya Kelishadi
Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents.
Int. J. Comput. Games Technol.
2023 (2023)
Malik Jawarneh
,
Marwan Ibrahim Alshar'e
,
Deshinta Arrova Dewi
,
Mohammad Al Nasar
,
Rasha Almajed
,
Amer Ibrahim
The Impact of Virtual Reality Technology on Jordan's Learning Environment and Medical Informatics among Physicians.
Int. J. Comput. Games Technol.
2023 (2023)
Enas Sarour
,
Arwa Allinjawi
,
Sara Alyahiwi
,
Ola Albeshri
Can We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes toward Parents.
Int. J. Comput. Games Technol.
2023 (2023)
Robert Swita
,
Zbigniew Suszynski
Solving Full N × N × N Rubik's Supercube Using Genetic Algorithm.
Int. J. Comput. Games Technol.
2023 (2023)
Yuhui Yang
,
Zhongxian Bai
,
Hao Zhang
,
Yongchao Wang
The Construction and Application of a Cloud Editing Digital Museum Oriented to Virtual Tour.
Int. J. Comput. Games Technol.
2023 (2023)
René Baranyi
DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation.
Int. J. Comput. Games Technol.
2023 (2023)
Flobert Matheus
,
Riyanto Jayadi
Which Gating System Can Prevent Addiction to Online Games?
Int. J. Comput. Games Technol.
2023 (2023)
volume 2022, 2022
Zhiyuan He
Automatic Quality Assessment of Speech-Driven Synthesized Gestures.
Int. J. Comput. Games Technol.
2022 (2022)
Jianli Xiao
,
Hanli Xiao
,
Xinchang Zhang
,
Xiang You
Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition.
Int. J. Comput. Games Technol.
2022 (2022)
Muhanna Muhanna
,
Alhakem Masoud
,
Abdallah Qusef
Usability Heuristics for Evaluating Arabic Mobile Games.
Int. J. Comput. Games Technol.
2022 (2022)
Adilmar Coelho Dantas
,
Marcelo Zanchetta do Nascimento
Recognition of Emotions for People with Autism: An Approach to Improve Skills.
Int. J. Comput. Games Technol.
2022 (2022)
Craig R. Stark
,
Declan A. Diver
Evaluating the Stability of Numerical Schemes for Fluid Solvers in Game Technology.
Int. J. Comput. Games Technol.
2022 (2022)
volume 2021, 2021
Chaowanan Khundam
,
Frédéric Noël
A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames.
Int. J. Comput. Games Technol.
2021 (2021)
Maxim Mozgovoy
,
Mike Preuss
,
Rafael Bidarra
Team Sports for Game AI Benchmarking Revisited.
Int. J. Comput. Games Technol.
2021 (2021)
Zahra Farsi
,
Mahdieh Yazdani
,
Samantha Butler
,
Maryam Nezamzadeh
,
Jila Mirlashari
Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial.
Int. J. Comput. Games Technol.
2021 (2021)
Lennon Sales Furtado
,
Rafael Ferreira de Souza
,
João Luís dos Reis Lima
,
Sandro Ronaldo Bezerra Oliveira
Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature.
Int. J. Comput. Games Technol.
2021 (2021)
Marcus Toftedahl
Localization Tools in General Purpose Game Engines: A Systematic Mapping Study.
Int. J. Comput. Games Technol.
2021 (2021)
Yong Wu
,
Weitao Che
,
Bihui Huang
An Improved 3D Registration Method of Mobile Augmented Reality for Urban Built Environment.
Int. J. Comput. Games Technol.
2021 (2021)
Viktor Kelkkanen
,
Markus Fiedler
,
David Lindero
Synchronous Remote Rendering for VR.
Int. J. Comput. Games Technol.
2021 (2021)
volume 2020, 2020
Fangfang Zhang
,
Hongjun Li
Visualization of Coalescence of Multiple Small Bubbles with Closed B-Spline Curve.
Int. J. Comput. Games Technol.
2020 (2020)
Konrad Biercewicz
,
Mariusz Borawski
,
Jaroslaw Duda
Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience.
Int. J. Comput. Games Technol.
2020 (2020)
Yanhui Su
,
Per Backlund
,
Henrik Engström
Business Intelligence Challenges for Independent Game Publishing.
Int. J. Comput. Games Technol.
2020 (2020)
volume 2019, 2019
Marie Kegeleers
,
Raoul Bruens
,
Maxim Liefaard
,
Nestor Z. Salamon
,
Rafael Bidarra
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications.
Int. J. Comput. Games Technol.
2019 (2019)
Virgínia Carrazzone Cavalcanti
,
Maria Iziane de Santana Ferreira
,
Alana Elza Fontes Da Gama
,
Walter F. M. Correia
Corrigendum to "Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review".
Int. J. Comput. Games Technol.
2019 (2019)
Zhonggen Yu
A Meta-Analysis of Use of Serious Games in Education over a Decade.
Int. J. Comput. Games Technol.
2019 (2019)
Melissa E. DeRosier
,
James M. Thomas
: A Digital Game for Social Skills Training with Young Adolescents.
Int. J. Comput. Games Technol.
2019 (2019)
Leandro M. Almeida
,
Diego Pereira da Silva
,
Daieny P. Theodório
,
Wolley W. Silva
,
Silvia Cristina M. Rodrigues
,
Terigi Augusto Scardovelli
,
Alessandro P. da Silva
,
Marcia Aparecida Silva Bissaco
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions.
Int. J. Comput. Games Technol.
2019 (2019)
Sebastian Oberdörfer
,
Marc Erich Latoschik
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR.
Int. J. Comput. Games Technol.
2019 (2019)
Yangzi Dong
,
Chao Peng
Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU.
Int. J. Comput. Games Technol.
2019 (2019)
volume 2018, 2018
Yiing Y'ng Ng
,
Chee-Weng Khong
,
Robert Jeyakumar Nathan
Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods.
Int. J. Comput. Games Technol.
2018 (2018)
Julián Moreno Cadavid
,
Hernán Darío Vanegas Madrigal
A Method for Fast Leaderboard Calculations in Massive Online Game-Based Environments.
Int. J. Comput. Games Technol.
2018 (2018)
Yogi Udjaja
Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer.
Int. J. Comput. Games Technol.
2018 (2018)
Walid Mestadi
,
Khalid Nafil
,
Raja Touahni
,
Rochdi Messoussi
.
Int. J. Comput. Games Technol.
2018 (2018)
Priscilla Haring
,
Harald Warmelink
,
Marilla Valente
,
Christian Roth
Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games.
Int. J. Comput. Games Technol.
2018 (2018)
Ioannis Pachoulakis
,
Nikolaos Papadopoulos
,
Anastasia Analyti
Kinect-Based Exergames Tailored to Parkinson Patients.
Int. J. Comput. Games Technol.
2018 (2018)
Alexandre G. Szykman
,
André Luiz Brandão
,
João Paulo Gois
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users.
Int. J. Comput. Games Technol.
2018 (2018)
Virgínia Carrazzone Cavalcanti
,
Maria Iziane de Santana Ferreira
,
Alana Elza Fontes Da Gama
,
Walter F. M. Correia
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review.
Int. J. Comput. Games Technol.
2018 (2018)
Marcelo A. R. da Silva
,
Geraldo Bonorino Xexéo
Pegasus: A Simulation Tool to Support Design of Progression Games.
Int. J. Comput. Games Technol.
2018 (2018)
Gonçalo N. P. Amador
,
Abel João Padrão Gomes
xTrek: An Influence-Aware Technique for Dijkstra's and A* Pathfinders.
Int. J. Comput. Games Technol.
2018 (2018)
Mônica da Consolação Machado
,
Ronan Loschi Rodrigues Ferreira
,
Lucila Ishitani
Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults.
Int. J. Comput. Games Technol.
2018 (2018)
Fernando Bevilacqua
,
Henrik Engström
,
Per Backlund
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games.
Int. J. Comput. Games Technol.
2018 (2018)
volume 2017, 2017
Hongjun Li
,
Xiaopeng Zhang
,
Weiliang Meng
,
Lin Ge
Visualization of Tomato Growth Based on Dry Matter Flow.
Int. J. Comput. Games Technol.
2017 (2017)
Chaoguang Wang
,
Gino Yu
The Relationship between Player's Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game.
Int. J. Comput. Games Technol.
2017 (2017)
Byungchul Park
,
Duk Hee Lee
The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games.
Int. J. Comput. Games Technol.
2017 (2017)
Benny Onrust
,
Rafael Bidarra
,
Robert Rooseboom
,
Johan van de Koppel
Ecologically Sound Procedural Generation of Natural Environments.
Int. J. Comput. Games Technol.
2017 (2017)
Filipe M. B. Boaventura
,
Victor Travassos Sarinho
MEnDiGa: A Minimal Engine for Digital Games.
Int. J. Comput. Games Technol.
2017 (2017)