: A Digital Game for Social Skills Training with Young Adolescents.
Melissa E. DeRosierJames M. ThomasPublished in: Int. J. Comput. Games Technol. (2019)
Keyphrases
- social skills
- serious games
- digital games
- game play
- educational games
- virtual environment
- game based learning
- social interaction
- video games
- learning processes
- learning scenarios
- game design
- design principles
- learning tools
- machine learning
- virtual world
- software engineering
- reinforcement learning
- digital content
- case study
- social networks
- artificial intelligence
- learning algorithm