Synchronous Remote Rendering for VR.
Viktor KelkkanenMarkus FiedlerDavid LinderoPublished in: Int. J. Comput. Games Technol. (2021)
Keyphrases
- virtual reality
- computer graphics
- real time
- virtual environment
- photorealistic
- volume rendering
- high quality
- high fidelity
- image synthesis
- d scene
- rendered images
- image based rendering
- image warping
- ray tracing
- image processing
- graphics hardware
- multiresolution
- photorealistic rendering
- virtual training
- remote access
- real time rendering
- virtual space
- texture mapping
- single image
- virtual world
- signal processing
- three dimensional
- e learning