Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU.
Yangzi DongChao PengPublished in: Int. J. Comput. Games Technol. (2019)
Keyphrases
- real time
- graphics hardware
- real time rendering
- high fidelity
- graphics processors
- limited memory
- management system
- volume rendering
- computationally efficient
- high definition
- real time systems
- gpu accelerated
- knowledge management
- low cost
- high quality
- frame buffer
- network management
- graphics processing units
- processing speed
- efficient implementation
- d scene
- cost effective
- data management
- control system
- database systems