An empirical validation of consumer video game engagement: A playful-consumption experience approach.
Amir Zaib AbbasiDing Hooi TingHelmut HlavacsLiliana Vale CostaAna Isabel VelosoPublished in: Entertain. Comput. (2019)
Keyphrases
- video games
- empirical validation
- game design
- digital games
- game mechanics
- empirically validated
- student engagement
- learning experience
- game play
- educational games
- game players
- computer games
- learning tools
- serious games
- game based learning
- game playing
- electronic commerce
- game engine
- playing games
- game development
- middle school
- user experience
- learning environment
- end users
- reinforcement learning