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Serious video games and psychological support: A depression intervention among young cancer patients.

Sehrish KhanAmir Zaib AbbasiSyeda Farhana KazmiDing Hooi TingUmair RehmanHelmut HlavacsFatima Safi Arslan
Published in: Entertain. Comput. (2022)
Keyphrases
  • video games
  • cancer patients
  • game playing
  • commercial games
  • game play
  • game design
  • data sets
  • learning experience
  • machine learning
  • decision making
  • expert systems
  • learning scenarios