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Playful-consumption experiences and subjective well-being: Children's smartphone usage.
Amir Zaib Abbasi
Amjad Shamim
Ding Hooi Ting
Helmut Hlavacs
Umair Rehman
Published in:
Entertain. Comput. (2021)
Keyphrases
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mobile applications
case study
young children
mobile devices
primary school children
pilot study
educational games
school children
data sets
neural network
social networks
learning experience
game design
usage data