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Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games.

Amir Zaib AbbasiUmair RehmanMuhammad Shahzeb FayyazDing Hooi TingMuhammad Umair ShahRamsha Fatima
Published in: Data Technol. Appl. (2022)
Keyphrases
  • theoretical framework
  • educational games
  • online game
  • social networks
  • social media
  • content analysis
  • game design