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NetGames
2009
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2018
2009
2018
Keyphrases
Publications
2018
16th Annual Workshop on Network and Systems Support for Games, NetGames 2018, Amsterdam, The Netherlands, June 12-15, 2018
NetGames
(2018)
2017
Ebrahim Babaei
,
Mahmoud Reza Hashemi
,
Shervin Shirmohammadi
A state-based game attention model for cloud gaming.
NetGames
(2017)
Steven W. K. Lee
,
Rocky K. C. Chang
On "shot around a corner" in first-person shooter games.
NetGames
(2017)
Ying-Yi Chen
,
Hua-Jun Hong
,
Shun-Huai Yao
,
Aylada Khunvaranont
,
Cheng-Hsin Hsu
Gamifying mobile applications for smartphone augmented infrastructure sensing.
NetGames
(2017)
Hana Kim
,
Seongil Yang
,
Huy Kang Kim
Crime scene re-investigation: a postmortem analysis of game account stealers' behaviors.
NetGames
(2017)
Maryam Amiri
,
Hussein Al Osman
,
Shervin Shirmohammadi
Game-aware bandwidth allocation for home gateways.
NetGames
(2017)
15th Annual Workshop on Network and Systems Support for Games, NetGames 2017, Taipei, Taiwan, June 22-23, 2017
NetGames
(2017)
De-Yu Chen
,
Magda El Zarki
Impact of information buffering on a flexible cloud gaming system.
NetGames
(2017)
Pin-Chun Wang
,
Apollo I. Ellis
,
John C. Hart
,
Cheng-Hsin Hsu
Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering.
NetGames
(2017)
James Prather
,
Robert Nix
,
Ryan Jessup
Trust management for cheating detection in distributed massively multiplayer online games.
NetGames
(2017)
Joaquín Keller
,
Mathilde Laurent
Divereal: a social virtual world without rooms.
NetGames
(2017)
Yitong Guan
,
Yunhua Deng
,
Xueyan Tang
On matchmaking for multiplayer cloud gaming.
NetGames
(2017)
Saman Zadtootaghaj
,
Steven Schmidt
,
Hamed Ahmadi
,
Sebastian Möller
Towards improving visual attention models using influencing factors in a video gaming context.
NetGames
(2017)
2015
2015 International Workshop on Network and Systems Support for Games, NetGames 2015, Zagreb, Croatia, December 3-4, 2015
NetGames
(2015)
2014
13th Annual Workshop on Network and Systems Support for Games, NetGames 2014, Nagoya, Japan, December 4-5, 2014
NetGames
(2014)
2013
Mirko Suznjevic
,
Lea Skorin-Kapov
,
Maja Matijasevic
The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs.
NetGames
(2013)
Hao-Tsung Yang
,
De-Yu Chen
,
Ya-Xuan Hong
,
Kuan-Ta Chen
Mobile Game Recommendation using Touch Gestures.
NetGames
(2013)
Jina Lee
,
Jiyoun Lim
,
Wonjun Cho
,
Huy Kang Kim
I know what the BOTs did yesterday: full action sequence analysis using Naïve Bayesian algorithm.
NetGames
(2013)
Herman Arnold Engelbrecht
,
Gregor Schiele
Koekepan: Minecraft as a Research Platform.
NetGames
(2013)
Ryan Shea
,
Jiangchuan Liu
On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis.
NetGames
(2013)
Hua-Jun Hong
,
De-Yu Chen
,
Chun-Ying Huang
,
Kuan-Ta Chen
,
Cheng-Hsin Hsu
QoE-Aware Virtual Machine Placement for Cloud Games.
NetGames
(2013)
Ah Reum Kang
,
Juyong Park
,
Huy Kang Kim
Loyalty or Profit? Early Evolutionary Dynamics of Online Game Groups.
NetGames
(2013)
Matthew Shelley
,
Wei Shi
,
Jean-Pierre Corriveau
On Preventing Sequence Breaking in Video Games.
NetGames
(2013)
Hyukmin Kwon
,
Kyungmoon Woo
,
Hyunchul Kim
,
Chong-kwon Kim
,
Huy Kang Kim
Surgical strike: A novel approach to minimize collateral damage to game BOT detection.
NetGames
(2013)
Chad Hansen
,
Nigel Jurgens
,
Dwight J. Makaroff
,
David Callele
,
Philip Dueck
Network Performance Measurement Framework for Real-Time Multiplayer Mobile Games.
NetGames
(2013)
Raluca Diaconu
,
Joaquín Keller
,
Mathieu Valero
Manycraft: Scaling Minecraft to Millions.
NetGames
(2013)
Mya Sithu
,
Yutaka Ishibashi
,
Norishige Fukushima
Dynamic Local Lag Control for Sound Synchronization in Joint Musical Performance.
NetGames
(2013)
De-Yu Chen
,
Hao-Tsung Yang
,
Kuan-Ta Chen
Dude, the Source of Lags Is on Your Computer.
NetGames
(2013)
Julien Gascon-Samson
,
Bettina Kemme
,
Jörg Kienzle
Lamoth: A Message Dissemination Middleware for MMOGs in the Cloud.
NetGames
(2013)
De-Yu Chen
,
Po-Ching Lin
,
Kuan-Ta Chen
Does Online Mobile Gaming Overcharge You for The Fun?
NetGames
(2013)
Mathieu Valero
,
Raluca Diaconu
,
Joaquín Keller
Manycraft: Massively Distributed Minecraft.
NetGames
(2013)
Jason Anderson
,
Jim Martin
Towards a System for Controlling Client-Server Traffic in Virtual Worlds using SDN.
NetGames
(2013)
Annual Workshop on Network and Systems Support for Games, NetGames '13, Denver, CO, USA, December 9-10, 2013
NetGames
(2013)
2012
Virajith Jalaparti
,
Matthew Caesar
,
Seungjoon Lee
,
Jeffrey Pang
,
Jacobus E. van der Merwe
SMOG: A cloud platform for seamless wide area migration of online games.
NetGames
(2012)
Jose Saldana
,
Gustavo Marfia
,
Marco Roccetti
Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios.
NetGames
(2012)
Tonio Triebel
,
Max Lehn
,
Robert Rehner
,
Benjamin Guthier
,
Stephan Kopf
,
Wolfgang Effelsberg
Generation of synthetic workloads for multiplayer online gaming benchmarks.
NetGames
(2012)
Benedikt Dietrich
,
Samarjit Chakraborty
Managing power for closed-source android os games by lightweight graphics instrumentation.
NetGames
(2012)
Yeng-Ting Lee
,
Kuan-Ta Chen
,
Han-I Su
,
Chin-Laung Lei
Are all games equally cloud-gaming-friendly? An electromyographic approach.
NetGames
(2012)
Maxime Pierre Andre Veron
,
Olivier Marin
,
Sébastien Monnet
,
Zahia Guessoum
Towards a scalable refereeing system for online gaming.
NetGames
(2012)
Dario Maggiorini
,
Samuele Panzeri
,
Laura Anna Ripamonti
,
Jouni Ikonen
Follow the mob: An innovative approach for roaming characters in MMO games.
NetGames
(2012)
Vlad Nae
,
Lukas Köpfle
,
Radu Prodan
,
Alexandru Iosup
Massively Multiplayer Online Games on unreliable resources.
NetGames
(2012)
Yusuke Hara
,
Yutaka Ishibashi
,
Norishige Fukushima
,
Shinji Sugawara
Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic game.
NetGames
(2012)
Marc Manzano
,
José Alberto Hernández
,
Manuel Urueña
,
Eusebi Calle
An empirical study of Cloud Gaming.
NetGames
(2012)
Emanuele Carlini
,
Laura Ricci
,
Massimo Coppola
Reducing Server Load in MMOG via P2P Gossip.
NetGames
(2012)
Mark Claypool
,
David Finkel
,
Alexander Grant
,
Michael Solano
Thin to win? Network performance analysis of the OnLive thin client game system.
NetGames
(2012)
Yutaka Ishibashi
,
Sosuke Hoshino
,
Qi Zeng
,
Norishige Fukushima
,
Shinji Sugawara
QoE assessment of fairness between players in networked game with olfaction.
NetGames
(2012)
Choong-Soo Lee
The revolution of StarCraft network traffic.
NetGames
(2012)
Yong Guo
,
Alexandru Iosup
The Game Trace Archive.
NetGames
(2012)
Michael Steurer
,
Christoph Trattner
,
Frank Kappe
Success factors of events in virtual worlds a case study in Second Life.
NetGames
(2012)
Jing-Kai Lou
,
Kuan-Ta Chen
,
Hwai-Jung Hsu
,
Chin-Laung Lei
Forecasting online game addictiveness.
NetGames
(2012)