Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering.
Pin-Chun WangApollo I. EllisJohn C. HartCheng-Hsin HsuPublished in: NetGames (2017)
Keyphrases
- computing platform
- cloud computing
- distributed computing
- real time
- distributed systems
- distributed environment
- computer networks
- multi agent
- cooperative
- high quality
- maximum a posteriori
- lightweight
- peer to peer
- data streams
- map reduce
- information dissemination
- computer games
- computer graphics
- computing environments
- streaming data
- computing systems
- planar surfaces
- image synthesis
- cloud platform