Trust management for cheating detection in distributed massively multiplayer online games.
James PratherRobert NixRyan JessupPublished in: NetGames (2017)
Keyphrases
- trust management
- computing environments
- trust evaluation
- management system
- cooperative
- trust model
- distributed environment
- massively multiplayer online games
- virtual communities
- mobile agents
- distributed systems
- fault tolerant
- multi agent
- service providers
- anomaly detection
- fault tolerance
- test bed
- access control
- databases
- case based reasoning
- distributed data
- multi agent systems