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Generation of synthetic workloads for multiplayer online gaming benchmarks.
Tonio Triebel
Max Lehn
Robert Rehner
Benjamin Guthier
Stephan Kopf
Wolfgang Effelsberg
Published in:
NetGames (2012)
Keyphrases
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online game
online gaming
computer games
educational games
network centrality
game based learning
database workloads
database systems
virtual communities
databases
video sequences