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Generation of synthetic workloads for multiplayer online gaming benchmarks.

Tonio TriebelMax LehnRobert RehnerBenjamin GuthierStephan KopfWolfgang Effelsberg
Published in: NetGames (2012)
Keyphrases
  • online game
  • online gaming
  • computer games
  • educational games
  • network centrality
  • game based learning
  • database workloads
  • database systems
  • virtual communities
  • databases
  • video sequences