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Success factors of events in virtual worlds a case study in Second Life.

Michael SteurerChristoph TrattnerFrank Kappe
Published in: NetGames (2012)
Keyphrases
  • virtual world
  • success factors
  • virtual environment
  • critical success factors
  • m learning
  • virtual reality
  • information quality
  • case study
  • immersive environments
  • learning process
  • open source
  • e learning
  • virtual space