Login / Signup
SEARIS
2012
2015
2018
2012
2018
Keyphrases
Publications
2018
Andreas Knote
,
Sebastian von Mammen
Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS.
SEARIS
(2018)
Florian Weidner
,
Luis Alejandro Rojas Vargas
,
Wolfgang Broll
Composite Body-Tracking: Device Abstraction Layer with Data Fusion For Virtual Reality Applications.
SEARIS
(2018)
Simon Su
,
Michael An
,
Vincent Perry
,
Michael Chen
Realtime Interactive Hybrid 2D and 3D Visual Analytics on Large High Resolution Display and Immersive Virtual Environment.
SEARIS
(2018)
Matthias Bues
,
Benjamin Wingert
,
Oliver Riedel
VD1: a technical approach to a hybrid 2D and 3D desktop environment.
SEARIS
(2018)
11th IEEE Workshop on Software Engineering and Architectures for Real-time Interactive Systems, SEARIS 2018, Reutlingen, Germany, March 19, 2018
SEARIS
(2018)
Antti Luoto
,
Pietari Heino
,
Yu You
Lightweight Visualization and User Logging for Mobile 360-degree Videos.
SEARIS
(2018)
2017
Stefan Zellmann
,
Daniel Wickeroth
,
Ulrich Lang
Visionaray: A Cross-Platform Ray Tracing Template Library.
SEARIS
(2017)
Dennis Wiebusch
,
Chris Zimmerer
,
Marc Erich Latoschik
Cherry-Picking RIS Functionality - Integration of Game and VR Engine Sub-Systems based on Entities and Events.
SEARIS
(2017)
Alexander Schiewe
,
Andreas Ruck
,
Gordon Duffley
,
Christopher R. Butson
,
Jens H. Krüger
VisAnalyticsKit: User Logging for Mobile Visualization Applications.
SEARIS
(2017)
Jan-Philipp Stauffert
,
Florian Niebling
,
Marc Erich Latoschik
A Latency and Latency Jitter Simulation Framework with OSVR.
SEARIS
(2017)
Pablo A. Figueroa
,
Timofey Grechkin
,
Yuanyuan Jiang
,
Evan Suma Rosenberg
An Architecture for Full Body Collaborative VR Applications.
SEARIS
(2017)
10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2017, Los Angeles, CA, USA, March 19, 2017
SEARIS
(2017)
Llogari Casas
,
Maggie Kosek
,
Kenny Mitchell
Props Alive: A Framework for Augmented Reality Stop Motion Animation.
SEARIS
(2017)
Pablo A. Figueroa
Ten Years of SEARIS. An Overview.
SEARIS
(2017)
Philipp Frericks
,
Thorsten Roth
,
André Hinkenjann
,
Ernst Kruijff
A Framework for Cluster-based Rendering and Postprocessing.
SEARIS
(2017)
2016
Martin Fischbach
,
Dennis Wiebusch
,
Marc Erich Latoschik
Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems.
SEARIS
(2016)
Philipp Fleck
,
Dieter Schmalstieg
,
Clemens Arth
Visionary collaborative outdoor reconstruction using SLAM and SfM.
SEARIS
(2016)
Wesley N. Griffin
,
William L. George
,
Terence J. Griffin
,
John G. Hagedorn
,
Marc Olano
,
Steven G. Satterfield
,
James S. Sims
,
Judith E. Terrill
Application creation for an immersive virtual measurement and analysis laboratory.
SEARIS
(2016)
Anthony Steed
,
Vijay Pawar
,
Sebastian Friston
,
Mandayam A. Srinivasan
Ambient fields: representing potential sensory information.
SEARIS
(2016)
Iana Podkosova
,
Khrystyna Vasylevska
,
Christian Schönauer
,
Emanuel Vonach
,
Peter Fikar
,
Elisabeth Bronederk
,
Hannes Kaufmann
Immersivedeck: a large-scale wireless VR system for multiple users.
SEARIS
(2016)
9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2016, Greenville, SC, USA, March 20, 2016
SEARIS
(2016)
Brandon Wilson
,
Matthew Bounds
,
Alireza Tavakkoli
A full-body motion calibration and retargeting for intuitive object manipulation in immersive virtual environments.
SEARIS
(2016)
Jan-Philipp Stauffert
,
Florian Niebling
,
Marc Erich Latoschik
Reducing application-stage latencies for real-time interactive systems.
SEARIS
(2016)
Carmine Elvezio
,
Mengu Sukan
,
Steven K. Feiner
A framework to facilitate reusable, modular widget design for real-time interactive systems.
SEARIS
(2016)
Patrick Lange
,
René Weller
,
Gabriel Zachmann
Wait-free hash maps in the entity-component-system pattern for realtime interactive systems.
SEARIS
(2016)
2015
Dennis Wiebusch
,
Marc Erich Latoschik
Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems.
SEARIS
(2015)
Ali Paikan
,
Daniele Domenichelli
,
Lorenzo Natale
Communication channel prioritization in a publish-subscribe architecture.
SEARIS
(2015)
Sebastian Pick
,
Torsten W. Kuhlen
A framework for developing flexible virtual-reality-centered annotation systems.
SEARIS
(2015)
Peter Dam
,
Renato Deris Prado
,
Daniel Radetic
,
Alberto Barbosa Raposo
,
Ismael H. F. dos Santos
SimVR-Trei: A framework for developing vr-enhanced training.
SEARIS
(2015)
8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2015, Arles, France, March 24, 2015
SEARIS
(2015)
Rozenn Bouville Berthelot
,
Valérie Gouranton
,
Thomas Boggini
,
Florian Nouviale
,
Bruno Arnaldi
#FIVE : High-level components for developing collaborative and interactive virtual environments.
SEARIS
(2015)
Anton Sigitov
,
Thorsten Roth
,
André Hinkenjann
Enabling global illumination rendering on large, high-resolution displays.
SEARIS
(2015)
2014
Thierry Duval
,
Arnaud Blouin
,
Jean-Marc Jézéquel
When Model Driven Engineering meets virtual reality: Feedback from application to the Collaviz framework.
SEARIS
(2014)
Tobias Haubrich
,
Sven Seele
,
Rainer Herpers
,
Martin E. Muller
,
Peter Becker
A Semantic Road Network Model for traffic simulations in virtual environments: Generation and integration.
SEARIS
(2014)
David J. Zielinski
,
Ryan P. McMahan
,
Solaiman Shokur
,
Edgard Morya
,
Regis Kopper
Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques.
SEARIS
(2014)
Ralf Dörner
,
Sven Frechenhäuser
,
Katharina Gerken
,
Jörg Berdux
A 3D metaphor for Authoring Realtime Interactive systems supporting different author roles.
SEARIS
(2014)
7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2014, Minneapolis, MN, USA, March 30, 2014
SEARIS
(2014)
Simon Schneegans
,
Felix Lauer
,
Andreas-C. Bernstein
,
Andre Schollmeyer
,
Bernd Froehlich
guacamole - An extensible scene graph and rendering framework based on deferred shading.
SEARIS
(2014)
Marc Erich Latoschik
,
Wolfgang Stuerzlinger
On the art of the evaluation and presentation of RIS-engineering.
SEARIS
(2014)
Dennis Wiebusch
,
Marc Erich Latoschik
A uniform semantic-based access model for realtime interactive systems.
SEARIS
(2014)
Thomas Knott
,
Benjamin Weyers
,
Bernd Hentschel
,
Torsten W. Kuhlen
Data-flow oriented software framework for the development of haptic-enabled physics simulations.
SEARIS
(2014)
Jérémy Lacoche
,
Thierry Duval
,
Bruno Arnaldi
,
Eric Maisel
,
Jérôme Royan
A survey of plasticity in 3D user interfaces.
SEARIS
(2014)
2013
Stephan Rehfeld
,
Henrik Tramberend
,
Marc Erich Latoschik
An actor-based distribution model for Realtime Interactive Systems.
SEARIS
(2013)
Stephan Ohl
,
Malte Willert
,
Oliver G. Staadt
A distributed camera library design for telepresence.
SEARIS
(2013)
Anton Sigitov
,
Thorsten Roth
,
Florian Mannuß
,
André Hinkenjann
DRiVE: An example of distributed rendering in virtual environments.
SEARIS
(2013)
Kristian Sons
,
Christian Schlinkmann
,
Felix Klein
,
Dmitri Rubinstein
,
Philipp Slusallek
xml3d.js: Architecture of a Polyfill implementation of XML3D.
SEARIS
(2013)
6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2013, Orlando, FL, USA, March 17, 2013
SEARIS
(2013)
Martin Lechner
ARML 2.0 in the context of existing AR data formats.
SEARIS
(2013)
Jan Möbius
,
Michael Kremer
,
Leif Kobbelt
OpenFlipper - A highly modular framework for processing and visualization of complex geometric models.
SEARIS
(2013)
2012
Chadwick A. Wingrave
SEARIS's personally inspiring papers in review.
SEARIS
(2012)