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Wait-free hash maps in the entity-component-system pattern for realtime interactive systems.
Patrick Lange
René Weller
Gabriel Zachmann
Published in:
SEARIS (2016)
Keyphrases
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interactive systems
real time
human computer interaction
pattern matching
pattern detection
video mosaicing
user interface
artificial intelligence
data structure
learning systems
learning algorithm
hash functions
similar patterns
interactive learning environments
digital entertainment