A full-body motion calibration and retargeting for intuitive object manipulation in immersive virtual environments.
Brandon WilsonMatthew BoundsAlireza TavakkoliPublished in: SEARIS (2016)
Keyphrases
- object manipulation
- motion capture
- immersive virtual environments
- human body
- robot control
- human motion
- image sequences
- manipulation tasks
- motion planning
- robotic systems
- camera calibration
- body parts
- humanoid robot
- moving objects
- optical flow
- robot motion
- synthetic characters
- joint angles
- real time
- degrees of freedom
- configuration space
- human pose
- pose estimation
- position and orientation