DRiVE: An example of distributed rendering in virtual environments.
Anton SigitovThorsten RothFlorian MannußAndré HinkenjannPublished in: SEARIS (2013)
Keyphrases
- virtual environment
- computer graphics
- virtual reality
- virtual world
- distributed systems
- multi user
- role play
- physical environment
- virtual objects
- virtual characters
- serious games
- real time
- high fidelity
- synthetic characters
- real environment
- collision detection
- virtual humans
- learning processes
- augmented reality
- interaction model
- three dimensional
- image processing
- information systems
- computer vision