Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques.
David J. ZielinskiRyan P. McMahanSolaiman ShokurEdgard MoryaRegis KopperPublished in: SEARIS (2014)
Keyphrases
- virtual reality
- computer graphics
- virtual environment
- augmented reality
- three dimensional
- photorealistic
- virtual world
- virtual humans
- computer animation
- computer vision
- interactive virtual
- multi sensory
- virtual reality technology
- visual data mining
- virtual space
- image processing
- virtual museum
- virtual training
- force feedback
- virtual reality environments
- tangible user interface