3 D shape and light source location from depth and reflectance.
Todd A. ManciniLawrence B. WolffPublished in: CVPR (1992)
Keyphrases
- light source
- single image
- ambient illumination
- reflectance model
- photometric stereo
- shape from shading
- shape reconstruction
- multiple light sources
- lighting conditions
- surface reflectance
- specular reflection
- reflectance properties
- specular surfaces
- scene geometry
- surface normals
- object surface
- lambertian surface
- structured light
- cast shadows
- illumination conditions
- reflectance function
- surface orientation
- d scene
- shape recovery
- image irradiance
- helmholtz stereopsis
- surface shape
- spatially varying
- surface geometry
- super resolution
- real objects
- point light source
- uncalibrated photometric stereo
- ray tracing
- illumination direction
- depth information
- three dimensional
- viewing conditions
- view synthesis
- ground plane
- depth map
- surface roughness
- topographic maps
- viewing direction
- diffuse reflectance
- surface reconstruction