Reflectance and light source estimation for indoor AR Applications.
Alexander PlopskiTomohiro MashitaKiyoshi KiyokawaHaruo TakemuraPublished in: VR (2014)
Keyphrases
- light source
- photometric stereo
- shape from shading
- single image
- multiple light sources
- point light source
- ambient illumination
- reflectance properties
- surface reflectance
- specular reflection
- image irradiance
- object surface
- cast shadows
- surface normals
- lighting conditions
- surface orientation
- illumination direction
- reflectance model
- helmholtz stereopsis
- illumination conditions
- lambertian surface
- reflectance function
- moving shadow
- diffuse reflectance
- augmented reality
- shape recovery
- physical models
- lighting direction
- structured light
- multi view
- torrance sparrow
- specular surfaces
- shape reconstruction
- real objects
- color constancy
- surface reconstruction
- viewing conditions
- ray tracing
- surface shape
- viewing direction
- smooth surfaces
- spherical harmonics
- ground plane
- d scene
- super resolution